2048-Shooter/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[admob]
config={
"banner": {
"position": 1,
"respect_safe_area": true,
"show_instantly": true,
"size": "BANNER",
"unit_ids": {
"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
"iOS": {
"standard": "ca-app-pub-3940256099942544/2934735716"
}
}
},
"debug": {
"is_debug_on_release": false,
"is_real": true,
"is_test_europe_user_consent": false
},
"general": {
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"is_enabled": false,
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"is_for_child_directed_treatment": false,
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"max_ad_content_rating": "G"
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},
"interstitial": {
"unit_ids": {
"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
"iOS": {
"standard": "ca-app-pub-3940256099942544/4411468910"
}
}
},
"rewarded": {
"unit_ids": {
"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
"iOS": {
"standard": "ca-app-pub-3940256099942544/1712485313"
}
}
},
"rewarded_interstitial": {
"unit_ids": {
"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
"iOS": {
"standard": "ca-app-pub-3940256099942544/6978759866"
}
}
}
}
[application]
config/name="2048 shooter"
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run/main_scene="res://Main Scenes/MainMenu.tscn"
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config/icon="res://icon.png"
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[autoload]
Globals="*res://globals/globals.gd"
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[display]
window/size/width=576
window/size/height=1200
window/size/test_width=576
window/size/test_height=900
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window/handheld/orientation="portrait"
window/stretch/mode="2d"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
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[input_devices]
pointing/emulate_touch_from_mouse=true
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[mono]
project/assembly_name="2048 shooter"
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[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"