mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-08 15:11:23 +01:00
132 lines
2.3 KiB
Plaintext
132 lines
2.3 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[admob]
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config={
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"banner": {
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"position": 1,
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"respect_safe_area": true,
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"show_instantly": true,
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"size": "BANNER",
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"unit_ids": {
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"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
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"iOS": {
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"standard": "ca-app-pub-3940256099942544/2934735716"
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}
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}
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},
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"debug": {
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"is_debug_on_release": false,
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"is_real": true,
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"is_test_europe_user_consent": false
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},
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"general": {
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"is_enabled": false,
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"is_for_child_directed_treatment": false,
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"max_ad_content_rating": "G"
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},
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"interstitial": {
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"unit_ids": {
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"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
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"iOS": {
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"standard": "ca-app-pub-3940256099942544/4411468910"
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}
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}
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},
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"rewarded": {
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"unit_ids": {
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"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
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"iOS": {
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"standard": "ca-app-pub-3940256099942544/1712485313"
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}
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}
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},
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"rewarded_interstitial": {
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"unit_ids": {
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"Android": {
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"standard": "ca-app-pub-8587655649812919~8719438638"
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},
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"iOS": {
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"standard": "ca-app-pub-3940256099942544/6978759866"
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}
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}
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}
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}
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[application]
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config/name="2048 shooter"
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run/main_scene="res://Main Scenes/MainMenu.tscn"
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config/icon="res://icon.png"
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[autoload]
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Globals="*res://globals/globals.gd"
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[display]
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window/size/width=576
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window/size/height=1200
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window/size/test_width=576
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window/size/test_height=900
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window/handheld/orientation="portrait"
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window/stretch/mode="2d"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/normal_map_invert_y": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[mono]
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project/assembly_name="2048 shooter"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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