; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [admob] config={ "banner": { "position": 1, "respect_safe_area": true, "show_instantly": true, "size": "BANNER", "unit_ids": { "Android": { "standard": "ca-app-pub-8587655649812919~8719438638" }, "iOS": { "standard": "ca-app-pub-3940256099942544/2934735716" } } }, "debug": { "is_debug_on_release": false, "is_real": true, "is_test_europe_user_consent": false }, "general": { "is_enabled": false, "is_for_child_directed_treatment": false, "max_ad_content_rating": "G" }, "interstitial": { "unit_ids": { "Android": { "standard": "ca-app-pub-8587655649812919~8719438638" }, "iOS": { "standard": "ca-app-pub-3940256099942544/4411468910" } } }, "rewarded": { "unit_ids": { "Android": { "standard": "ca-app-pub-8587655649812919~8719438638" }, "iOS": { "standard": "ca-app-pub-3940256099942544/1712485313" } } }, "rewarded_interstitial": { "unit_ids": { "Android": { "standard": "ca-app-pub-8587655649812919~8719438638" }, "iOS": { "standard": "ca-app-pub-3940256099942544/6978759866" } } } } [application] config/name="2048 shooter" run/main_scene="res://Main Scenes/MainMenu.tscn" config/icon="res://icon.png" [autoload] Globals="*res://globals/globals.gd" [display] window/size/width=576 window/size/height=1200 window/size/test_width=576 window/size/test_height=900 window/handheld/orientation="portrait" window/stretch/mode="2d" [gui] common/drop_mouse_on_gui_input_disabled=true [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input_devices] pointing/emulate_touch_from_mouse=true [mono] project/assembly_name="2048 shooter" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"