Big_update

This commit is contained in:
Yadciel 2022-11-27 20:47:03 +01:00
parent 58f6f31446
commit 044a36de7a
24 changed files with 986 additions and 272 deletions

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Export/Game.apk Normal file

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Export/Game.apk.idsig Normal file

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65
Game.gd
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@ -1,65 +0,0 @@
extends Node2D
const SlotClass = preload("res://Slot.gd")
var Panzer_Temp = preload("res://Panzer.tscn")
onready var game_slots = $VBoxContainer/PanzerSlots
var holding_item = null
var buy_panzer_left = 0
signal speed_shoot
func _ready():
for gam_slot in game_slots.get_children():
gam_slot.connect("gui_input", self, "slot_gui_input", [gam_slot])
var pBars = get_tree().get_nodes_in_group("XP")
for pBar in pBars:
pBar.connect("full_bar", self, "_enable_Panzer")
func slot_gui_input(event: InputEvent, slot: SlotClass):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT && event.pressed:
if holding_item != null:
if!slot.Panzer:
slot.putIntoSlot(holding_item)
holding_item = null
else:
var temp_item = slot.Panzer
slot.pickFromSlot()
temp_item.global_position = event.global_position
slot.putIntoSlot(holding_item)
holding_item = temp_item
elif slot.Panzer:
holding_item = slot.Panzer
slot.pickFromSlot()
holding_item.global_position = get_global_mouse_position()
func _input(event):
if holding_item:
holding_item.global_position = get_global_mouse_position()
pass
func _on_Panzer_pressed():
buy_panzer_left -= 1
if buy_panzer_left == 0:
$VBoxContainer/ButtonGrid/Panzer.disabled = true
if holding_item == null:
var Panzer = null
Panzer = Panzer_Temp.instance()
add_child(Panzer)
holding_item = Panzer
holding_item.global_position = get_global_mouse_position()
pass # Replace with function body.
func _on_Speed_pressed():
var value = 0.5
emit_signal("speed_shoot", value)
$VBoxContainer/ButtonGrid/Speed.disabled = true
pass # Replace with function body.
func _enable_Panzer(value):
buy_panzer_left += 1
$VBoxContainer/ButtonGrid/Panzer.disabled = false

152
Main Scenes/Game.gd Normal file
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@ -0,0 +1,152 @@
extends Node2D
const SlotClass = preload("res:///Objects/Slot.gd")
var Panzer_Temp = preload("res://Objects/Panzer.tscn")
onready var game_slots = $VBoxContainer/PanzerSlots
onready var overlay_node = find_node("Overlay")
var holding_item = null
var buy_panzer_left = 0
var life = 100
var hover = null
onready var start_panzer = 1
var rng = RandomNumberGenerator.new()
signal speed_shoot
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
var node = String("Slot ")
node += rng.randi_range(1, 8) as String
node = find_node(node)
node.start_panzer += 1;
$Panel/Area2D/LifeBar.value = life
overlay_node.connect("score", self, "update_life_bar")
for gam_slot in game_slots.get_children():
gam_slot.connect("gui_input", self, "slot_gui_input", [gam_slot])
var pBars = get_tree().get_nodes_in_group("XP")
for pBar in pBars:
pBar.connect("full_bar", self, "_enable_Panzer")
func _process(delta):
if $Panel/Area2D/LifeBar.value == 0:
get_tree().change_scene("res://Main Scenes/GameOver.tscn")
func slot_gui_input(event: InputEvent, slot: SlotClass):
# if OS.get_name() != "Android":
# if event is InputEventMouseButton:
# if event.button_index == BUTTON_LEFT && event.pressed:
# _Panzer_Slot_handler(event, slot)
# else:
if event is InputEventScreenTouch:
if event.pressed:
_Panzer_Slot_handler_touch(event, slot)
else:
if holding_item != null and hover == null and holding_item.old_slot != null:
holding_item.old_slot.putIntoSlot(holding_item)
holding_item = null
elif holding_item != null and hover != null:
drag_drop_handle(hover)
else:
pass
pass
func _input(event):
if event is InputEventScreenDrag:
if holding_item:
holding_item.global_position = get_global_mouse_position()
pass
func _on_Panzer_pressed():
if holding_item == null:
buy_panzer_left -= 1
if buy_panzer_left == 0:
$VBoxContainer/ButtonGrid/Panzer.disabled = true
var Panzer = null
Panzer = Panzer_Temp.instance()
add_child(Panzer)
holding_item = Panzer
holding_item.global_position = get_global_mouse_position()
pass # Replace with function body.
func _on_Speed_pressed():
var value = 0.5
emit_signal("speed_shoot", value)
$VBoxContainer/ButtonGrid/Speed.disabled = true
pass # Replace with function body.
func _enable_Panzer(value):
buy_panzer_left += 1
$VBoxContainer/ButtonGrid/Panzer.disabled = false
func update_life_bar():
var lifebar = find_node("LifeBar")
lifebar.value = lifebar.max_value
pass
func _on_Bullet_Grave_area_entered(area):
if area.is_in_group("Bullet"):
var Bullet = area.get_parent()
Bullet.queue_free()
pass # Replace with function body.
func _Panzer_Slot_handler(event: InputEvent, slot: SlotClass):
if holding_item != null:
if!slot.Panzer:
slot.putIntoSlot(holding_item)
holding_item = null
elif slot.Panzer and holding_item.PanzerType == slot.Panzer.PanzerType:
slot.upgradePanzerInSlot()
holding_item.queue_free()
holding_item = null
else:
print("yes")
# var temp_item = slot.Panzer
# slot.pickFromSlot()
# temp_item.global_position = event.global_position
# slot.putIntoSlot(holding_item)
# holding_item = temp_item
holding_item.old_slot.putIntoSlot(slot.Panzer)
slot.Panzer.old_slot.putIntoSlot(holding_item)
elif slot.Panzer:
holding_item = slot.Panzer
slot.pickFromSlot()
holding_item.global_position = get_global_mouse_position()
func _Panzer_Slot_handler_touch(event: InputEvent, slot: SlotClass):
if holding_item != null and holding_item.old_slot != slot:
if!slot.Panzer:
slot.putIntoSlot(holding_item)
holding_item = null
elif slot.Panzer and holding_item.PanzerType == slot.Panzer.PanzerType:
slot.upgradePanzerInSlot()
holding_item.queue_free()
holding_item = null
elif holding_item.old_slot != slot:
pass
elif slot.Panzer and holding_item == null:
holding_item = slot.Panzer
slot.pickFromSlot()
holding_item.global_position = get_global_mouse_position()
func drag_drop_handle(hover):
if!hover.Panzer:
hover.putIntoSlot(holding_item)
holding_item = null
elif hover.Panzer and holding_item.PanzerType == hover.Panzer.PanzerType:
hover.upgradePanzerInSlot()
holding_item.queue_free()
holding_item = null
elif holding_item.old_slot != null:
var temp = hover.Panzer
var temp2 = holding_item
hover.pickFromSlot()
hover.putIntoSlot(holding_item)
print(holding_item.old_slot)
temp2.old_slot.putIntoSlot(temp)
holding_item = null

View File

@ -1,12 +1,13 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://box.png" type="Texture" id=1]
[ext_resource path="res://Slot.gd" type="Script" id=2]
[ext_resource path="res://Game.gd" type="Script" id=3]
[ext_resource path="res://Spawner.gd" type="Script" id=4]
[ext_resource path="res://retrowave.png" type="Texture" id=5]
[ext_resource path="res://retrowave.png" type="Texture" id=1]
[ext_resource path="res://Objects/Overlay.tscn" type="PackedScene" id=2]
[ext_resource path="res://Main Scenes/Game.gd" type="Script" id=3]
[ext_resource path="res://Objects/Slot.tscn" type="PackedScene" id=4]
[ext_resource path="res://Objects/Spawner.gd" type="Script" id=5]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://Overlay.tscn" type="PackedScene" id=7]
[ext_resource path="res://box.png" type="Texture" id=7]
[ext_resource path="res://Objects/PanzerButton.tscn" type="PackedScene" id=8]
[sub_resource type="TileSet" id=1]
@ -14,23 +15,22 @@
extents = Vector2( 288, 20 )
[sub_resource type="StyleBoxTexture" id=3]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 8, 8 )
[sub_resource type="StyleBoxTexture" id=2]
texture = ExtResource( 1 )
texture = ExtResource( 7 )
region_rect = Rect2( 0, 0, 8, 8 )
[sub_resource type="DynamicFont" id=5]
font_data = ExtResource( 6 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 288, 40 )
[node name="Game" type="Node2D"]
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
[node name="Background" type="Sprite" parent="."]
position = Vector2( 288, 592 )
scale = Vector2( 0.463768, 0.5 )
texture = ExtResource( 5 )
texture = ExtResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 1 )
@ -44,6 +44,10 @@ rect_min_size = Vector2( 575, 32 )
[node name="Area2D" type="Area2D" parent="Panel" groups=["Border"]]
[node name="LifeBar" type="ProgressBar" parent="Panel/Area2D"]
margin_right = 576.0
margin_bottom = 40.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Panel/Area2D"]
position = Vector2( 288, 20 )
shape = SubResource( 4 )
@ -61,7 +65,7 @@ margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
script = ExtResource( 5 )
[node name="Spawner 2" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 149.0
@ -69,7 +73,7 @@ margin_right = 277.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
script = ExtResource( 5 )
[node name="Spawner 3" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 298.0
@ -77,7 +81,7 @@ margin_right = 426.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
script = ExtResource( 5 )
[node name="Spawner 4" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 447.0
@ -85,7 +89,7 @@ margin_right = 575.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
script = ExtResource( 5 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_top = 800.0
@ -99,79 +103,41 @@ custom_constants/vseparation = 10
custom_constants/hseparation = 21
columns = 4
[node name="Slot 1" type="Panel" parent="VBoxContainer/PanzerSlots"]
margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 1" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
[node name="Slot 2" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 2" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 149.0
margin_right = 277.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 3" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 3" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 298.0
margin_right = 426.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 4" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 4" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 447.0
margin_right = 575.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 5" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 5" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_top = 138.0
margin_right = 128.0
margin_bottom = 266.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 6" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 6" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 149.0
margin_top = 138.0
margin_right = 277.0
margin_bottom = 266.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 7" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 7" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 298.0
margin_top = 138.0
margin_right = 426.0
margin_bottom = 266.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="Slot 8" type="Panel" parent="VBoxContainer/PanzerSlots"]
[node name="Slot 8" parent="VBoxContainer/PanzerSlots" instance=ExtResource( 4 )]
margin_left = 447.0
margin_top = 138.0
margin_right = 575.0
margin_bottom = 266.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 2 )
[node name="ButtonGrid" type="GridContainer" parent="VBoxContainer"]
margin_top = 270.0
@ -187,20 +153,21 @@ custom_fonts/font = SubResource( 5 )
disabled = true
text = "Speed"
[node name="Panzer" type="Button" parent="VBoxContainer/ButtonGrid"]
margin_left = 132.0
margin_right = 260.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_fonts/font = SubResource( 5 )
[node name="Panzer" parent="VBoxContainer/ButtonGrid" instance=ExtResource( 8 )]
disabled = true
text = "Panzer"
[node name="Control" parent="." instance=ExtResource( 7 )]
[node name="Overlay" parent="." instance=ExtResource( 2 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 575.0
margin_bottom = 0.0
[node name="Bullet_Grave" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet_Grave"]
position = Vector2( 288, -40 )
shape = SubResource( 6 )
[connection signal="pressed" from="VBoxContainer/ButtonGrid/Speed" to="." method="_on_Speed_pressed"]
[connection signal="pressed" from="VBoxContainer/ButtonGrid/Panzer" to="." method="_on_Panzer_pressed"]
[connection signal="area_entered" from="Bullet_Grave" to="." method="_on_Bullet_Grave_area_entered"]

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@ -20,7 +20,7 @@ func _ready():
func _on_Button_pressed():
get_tree().change_scene(\"res://Game.tscn\")
get_tree().change_scene(\"res://Main Scenes/Game.tscn\")
pass # Replace with function body.
"

68
Main Scenes/MainMenu.tscn Normal file
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@ -0,0 +1,68 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://retrowave.png" type="Texture" id=2]
[sub_resource type="GDScript" id=2]
script/source = "extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Start_pressed():
get_tree().change_scene(\"res://Main Scenes/Game.tscn\")
pass # Replace with function body.
"
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 )
[node name="Node2D" type="Node2D"]
script = SubResource( 2 )
[node name="Background" type="Sprite" parent="."]
position = Vector2( 288, 592 )
scale = Vector2( 0.463768, 0.5 )
texture = ExtResource( 2 )
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = 288.0
margin_top = 504.0
margin_right = 328.0
margin_bottom = 544.0
[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -180.0
margin_top = -12.0
margin_right = 140.0
margin_bottom = 140.0
[node name="Button" type="Button" parent="Control/VBoxContainer"]
margin_right = 320.0
margin_bottom = 70.0
rect_min_size = Vector2( 0, 70 )
custom_fonts/font = SubResource( 1 )
text = "Start"
[connection signal="pressed" from="Control/VBoxContainer/Button" to="." method="_on_Start_pressed"]

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@ -9,6 +9,7 @@ script/source = "extends KinematicBody2D
var velocity = Vector2(0,-1)
var speed = 300
var hit_power = 2
# Declare member variables here. Examples:
# var a = 2
@ -20,22 +21,16 @@ func _ready():
pass # Replace with function body.
func _physics_process(delta):
move_and_collide(velocity.normalized() * delta * speed)
pass
func _on_Area2D_area_entered(area):
if !area.is_in_group(\"Border\"):
queue_free()
pass # Replace with function body.
"
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 3.33333, 3.33333 )
[node name="Node2D" type="KinematicBody2D"]
[node name="Bullet" type="KinematicBody2D"]
scale = Vector2( 1.5, 1.5 )
z_index = 1
script = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
@ -51,5 +46,3 @@ shape = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 5.96046e-08, -5.96046e-08 )
shape = SubResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

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@ -6,20 +6,25 @@
[sub_resource type="GDScript" id=1]
script/source = "extends KinematicBody2D
var pre_bullet_hit = preload(\"res://Objects/bullet_hit.tscn\")
var velocity = Vector2(0,1)
var speed = 50
var life = 2
var rng = RandomNumberGenerator.new()
signal on_Death
# Called when the node enters the scene tree for the first time.
func _ready():
var text = randi() % life as int
$Label.text = (text+1) as String
rng.randomize()
var text = rng.randi_range(life/2, life)
life = text
$Label.text = (text) as String
if(life > 9):
pass
var Progressbars = get_tree().get_nodes_in_group(\"XP\")
for Progressbar in Progressbars:
self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
Progressbar.connect(\"full_bar\", self, \"set_speed\")
pass # Replace with function body.
func _physics_process(delta):
@ -28,22 +33,36 @@ func _physics_process(delta):
func _on_Area2D_area_entered(area):
if area.is_in_group(\"Bullet\"):
var Bullet = area.get_parent()
var text = $Label.text as int
if text > 1:
$Label.text = (text-1) as String
var value = 1
var bullet_hit = pre_bullet_hit.instance()
var GameNode = find_parent(\"Game\")
if text >= Bullet.hit_power:
if text > Bullet.hit_power:
$Label.text = (text-Bullet.hit_power) as String
GameNode.add_child(bullet_hit)
bullet_hit.global_position = Bullet.global_position
bullet_hit.play()
Bullet.queue_free()
if text == Bullet.hit_power:
GameNode.add_child(bullet_hit)
bullet_hit.global_position = Bullet.global_position
bullet_hit.play()
emit_signal(\"on_Death\", value)
Bullet.queue_free()
queue_free()
else:
var value = 1
GameNode.add_child(bullet_hit)
bullet_hit.global_position = Bullet.global_position
bullet_hit.play()
Bullet.hit_power -= life
emit_signal(\"on_Death\", value)
queue_free()
if area.is_in_group(\"Border\"):
get_tree().change_scene(\"res://GameOver.tscn\")
area.get_node(\"LifeBar\").value -= $Label.text as int
queue_free()
pass # Replace with function body.
func set_speed(value):
var Spawner = get_tree().get_nodes_in_group(\"Spawner\")
for Spawn in Spawner:
Spawn.e_speed += value
Spawn.e_life *= 1.2
"
[sub_resource type="RectangleShape2D" id=2]
@ -53,7 +72,7 @@ extents = Vector2( 4, 4 )
size = 12
font_data = ExtResource( 2 )
[node name="Node2D" type="KinematicBody2D" groups=["Enemy"]]
[node name="Entity" type="KinematicBody2D" groups=["Enemy"]]
position = Vector2( 64, 64 )
scale = Vector2( 12, 12 )
script = SubResource( 1 )
@ -79,6 +98,9 @@ grow_horizontal = 2
grow_vertical = 2
rect_min_size = Vector2( 8, 8 )
rect_scale = Vector2( 0.545, 0.639 )
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 3 )
text = "1"

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
@ -8,7 +8,7 @@ script/source = "extends Control
onready var pBar = $CanvasLayer/ProgressBar
signal full_bar
signal score
# Called when the node enters the scene tree for the first time.
func _ready():
@ -17,21 +17,29 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if ($CanvasLayer/Score.text as int % 100) == 0:
emit_signal(\"score\")
if pBar.value == pBar.max_value:
var value = 5
var value = 0.5
emit_signal(\"full_bar\", value)
pBar.value = 0
pBar.max_value *= 1.2
pBar.max_value *= 2
pass
func on_Death_listed(value):
pBar.value += value
var score = $CanvasLayer/Score.text as int
$CanvasLayer/Score.text = (score+1) as String
"
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 1 )
[node name="Control" type="Control" groups=["XP"]]
[sub_resource type="DynamicFont" id=3]
size = 24
font_data = ExtResource( 1 )
[node name="Overlay" type="Control" groups=["XP"]]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -1040.0
@ -42,6 +50,7 @@ script = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer"]
modulate = Color( 0, 1, 0.972549, 1 )
anchor_left = 0.5
anchor_right = 0.5
margin_left = -144.0
@ -50,8 +59,16 @@ margin_right = 48.0
margin_bottom = 62.0
rect_scale = Vector2( 1.5, 1.5 )
custom_fonts/font = SubResource( 2 )
max_value = 5.0
max_value = 16.0
[node name="Label" type="Label" parent="."]
margin_right = 184.0
margin_bottom = 160.0
[node name="Score" type="Label" parent="CanvasLayer"]
margin_left = 256.0
margin_top = 16.0
margin_right = 296.0
margin_bottom = 39.0
grow_horizontal = 2
grow_vertical = 2
custom_fonts/font = SubResource( 3 )
text = "0"
align = 1
valign = 1

135
Objects/Panzer.tscn Normal file
View File

@ -0,0 +1,135 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
var Time = 0
const bulletPath = preload(\"res:///Objects/Bullet.tscn\")
var speed = 3
onready var old_slot = null
onready var GameNode
var PanzerType = null
var hit_power = 2
func _ready():
GameNode = find_parent(\"Game\")
GameNode.connect(\"speed_shoot\", self, \"set_shoot_speed\")
pass
func _process(delta):
if get_parent().is_class(\"Panel\"):
old_slot = get_parent()
PanzerType(PanzerType)
Time += delta
if Time > speed and get_parent() != GameNode: #wenn er nicht gehoben wird dann:
shoot()
Time = 0
pass
func shoot():
$Shoot.visible = true
$Shoot/AnimationPlayer.play(\"Shoot\")
var bullet = bulletPath.instance()
bullet.hit_power = hit_power
find_parent(\"Game\").add_child(bullet)
bullet.position = $Position2D.global_position
func set_shoot_speed(value):
if speed != 0.5:
speed -= value
print(speed)
pass
func PanzerType(PanzerType):
if PanzerType == null:
pass
if PanzerType == 1:
pass
if PanzerType == 2:
$Sprite.region_rect = Rect2(0, 64, 16, 16)
if PanzerType == 3:
$Sprite.region_rect = Rect2(0, 80, 16, 16)
if PanzerType == 4:
$Sprite.modulate = Color(0.875, 0, 1)
$Sprite.region_rect = Rect2(0, 80, 16, 16)
func _on_AnimationPlayer_shoot_finished(anim_name):
$Shoot.visible = false
pass # Replace with function body.
"
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 60 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Shoot"
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 60, 63 ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 12, 12 )
[node name="ShooterObject" type="Node2D"]
position = Vector2( 64, 64 )
scale = Vector2( 2, 2 )
z_index = 1
script = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 3, 3 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 48, 16, 16 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 0.5, -28 )
[node name="Shoot" type="Node2D" parent="."]
visible = false
position = Vector2( 0, -40 )
[node name="Sprite" type="Sprite" parent="Shoot"]
scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
hframes = 10
vframes = 12
frame = 60
[node name="AnimationPlayer" type="AnimationPlayer" parent="Shoot"]
anims/RESET = SubResource( 2 )
anims/Shoot = SubResource( 3 )
[node name="panzerArea" type="Area2D" parent="." groups=["Panzer"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="panzerArea"]
shape = SubResource( 4 )
[connection signal="animation_finished" from="Shoot/AnimationPlayer" to="." method="_on_AnimationPlayer_shoot_finished"]

35
Objects/PanzerButton.tscn Normal file
View File

@ -0,0 +1,35 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
[sub_resource type="DynamicFont" id=5]
font_data = ExtResource( 1 )
[sub_resource type="GDScript" id=6]
script/source = "extends Button
var Panzer = preload(\"res://Objects/Panzer.tscn\")
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[node name="PanzerButton" type="Button"]
margin_left = 132.0
margin_right = 260.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_fonts/font = SubResource( 5 )
text = "Panzer"
script = SubResource( 6 )

45
Objects/Slot.gd Normal file
View File

@ -0,0 +1,45 @@
extends Panel
var PanzerType = preload("res://Objects/Panzer.tscn")
var Panzer = null
var start_panzer = 0
func _process(delta):
if start_panzer > 0:
if randi() % 2 == 0:
Panzer = PanzerType.instance()
add_child(Panzer)
start_panzer -= 1
func pickFromSlot():
remove_child(Panzer)
var GameNode = find_parent("Game")
GameNode.add_child(Panzer)
Panzer = null
func putIntoSlot(new_panzer):
Panzer = new_panzer
Panzer.position = Vector2(64, 64)
var GameNode = find_parent("Game")
GameNode.remove_child(Panzer)
add_child(Panzer)
func upgradePanzerInSlot():
Panzer.hit_power *= 2
if Panzer.PanzerType != null:
Panzer.PanzerType += 1
else:
Panzer.PanzerType = 2
pass
func _set_start_panzer(value):
start_panzer += value
func _on_slotshape_area_entered(area):
if area.is_in_group("Panzer"):
var GameNode = find_parent("Game")
if GameNode.holding_item != null:
GameNode.hover = self
pass # Replace with function body.

27
Objects/Slot.tscn Normal file
View File

@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Objects/Slot.gd" type="Script" id=1]
[ext_resource path="res://box.png" type="Texture" id=2]
[sub_resource type="StyleBoxTexture" id=2]
texture = ExtResource( 2 )
region_rect = Rect2( 0, 0, 8, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 56, 56 )
[node name="Slot" type="Panel"]
margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
rect_pivot_offset = Vector2( 64, 64 )
custom_styles/panel = SubResource( 2 )
script = ExtResource( 1 )
[node name="slotshape" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="slotshape"]
position = Vector2( 64, 64 )
shape = SubResource( 3 )
[connection signal="area_entered" from="slotshape" to="." method="_on_slotshape_area_entered"]

47
Objects/Spawner.gd Normal file
View File

@ -0,0 +1,47 @@
extends Panel
var enemy_pre = preload("res://Objects/Entity.tscn")
var item_pre = preload("res://Objects/item.tscn")
var enemy = null
var item = null
var e_speed = 50
var e_life = 2
var spawn_rate = 4
var rng = RandomNumberGenerator.new()
var Time = 0
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
if rng.randi_range(0, spawn_rate) == 0:
enemy = enemy_pre.instance()
add_child(enemy)
var Progressbars = get_tree().get_nodes_in_group("XP")
for Progressbar in Progressbars:
Progressbar.connect("full_bar", self, "set_spawn_values")
pass
func _process(delta):
Time += delta
if Time > 3.5:
rng.randomize()
if rng.randi_range(0, spawn_rate) == 0:
if rng.randi_range(0, 10) != 0:
enemy = enemy_pre.instance()
enemy.speed = e_speed
enemy.life = e_life
add_child(enemy)
else:
item = item_pre.instance()
item.speed = e_speed
add_child(item)
Time = 0
func set_spawn_values(value):
e_speed += value
e_life *= 2
if (spawn_rate > 2):
spawn_rate -= 1
pass

88
Objects/bullet_hit.tscn Normal file
View File

@ -0,0 +1,88 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=3]
script/source = "extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func play():
$AnimationPlayer.play(\"Hit\")
pass
func _on_AnimationPlayer_animation_finished(anim_name):
queue_free()
pass # Replace with function body.
"
[sub_resource type="Animation" id=1]
resource_name = "Hit"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 70, 75 ]
}
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimationPlayer:reset_on_save")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 70 ]
}
[node name="bullet_hit" type="Node2D"]
script = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
hframes = 10
vframes = 12
frame = 70
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Hit = SubResource( 1 )
anims/RESET = SubResource( 2 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

72
Objects/item.tscn Normal file
View File

@ -0,0 +1,72 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends KinematicBody2D
var pre_bullet_hit = preload(\"res://Objects/bullet_hit.tscn\")
var velocity = Vector2(0,1)
var speed = 50
var life = 1
var rng = RandomNumberGenerator.new()
signal on_Death
signal badget
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
var Progressbars = get_tree().get_nodes_in_group(\"XP\")
for Progressbar in Progressbars:
self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
var GameNode = find_parent(\"Game\")
connect(\"badget\", GameNode, \"_enable_Panzer\")
pass # Replace with function body.
func _physics_process(delta):
move_and_collide(velocity.normalized() * delta * speed)
pass
func _on_Area2D_area_entered(area):
var value = 1
var bullet_hit = pre_bullet_hit.instance()
var GameNode = find_parent(\"Game\")
if area.is_in_group(\"Bullet\"):
var Bullet = area.get_parent()
GameNode.add_child(bullet_hit)
bullet_hit.global_position = Bullet.global_position
bullet_hit.play()
emit_signal(\"on_Death\", value)
emit_signal(\"badget\", value)
queue_free()
pass # Replace with function body.
"
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 7, 7 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7.83333, 7.83333 )
[node name="Item" type="KinematicBody2D"]
position = Vector2( 64, 64 )
scale = Vector2( 8, 8 )
script = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 10
vframes = 12
frame = 48
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]

View File

@ -1,51 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
var Time = 0
const bulletPath = preload(\"res://Bullet.tscn\")
var speed = 2.5
onready var GameNode
func _ready():
GameNode = find_parent(\"Game\")
GameNode.connect(\"speed_shoot\", self, \"set_shoot_speed\")
pass
func _process(delta):
Time += delta
if Time > speed and get_parent() != GameNode: #wenn er nicht gehoben wird dann:
shoot()
Time = 0
pass
func shoot():
var bullet = bulletPath.instance()
find_parent(\"Game\").add_child(bullet)
bullet.position = $Position2D.global_position
func set_shoot_speed(value):
if speed != 0.5:
speed -= value
print(speed)
pass
"
[node name="ShooterObject" type="Node2D"]
position = Vector2( 64, 64 )
scale = Vector2( 2, 2 )
z_index = 1
script = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 3, 3 )
z_index = 1
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 48, 16, 16 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 0.5, -28 )

24
Slot.gd
View File

@ -1,24 +0,0 @@
extends Panel
var PanzerType = preload("res://Panzer.tscn")
var Panzer = null
func _ready():
if randi() % 2 == 0:
Panzer = PanzerType.instance()
add_child(Panzer)
func pickFromSlot():
remove_child(Panzer)
var GameNode = find_parent("Game")
GameNode.add_child(Panzer)
Panzer = null
func putIntoSlot(new_panzer):
Panzer = new_panzer
Panzer.position = Vector2(64, 64)
var GameNode = find_parent("Game")
GameNode.remove_child(Panzer)
add_child(Panzer)

View File

@ -1,24 +0,0 @@
extends Panel
var enemy_pre = preload("res://Entity.tscn")
var enemy = null
var e_speed = 50
var e_life = 2
var Time = 0
# Called when the node enters the scene tree for the first time.
func _ready():
if randi() % 2 == 0:
enemy = enemy_pre.instance()
add_child(enemy)
pass
func _process(delta):
Time += delta
if Time > 3.5:
if randi() % 2 == 0:
enemy = enemy_pre.instance()
enemy.speed = e_speed
enemy.life = e_life
add_child(enemy)
Time = 0

View File

@ -40,3 +40,209 @@ application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
[preset.1]
name="Android"
platform="Android"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="Export/Game.apk"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
custom_build/use_custom_build=false
custom_build/export_format=0
custom_build/min_sdk=""
custom_build/target_sdk=""
architectures/armeabi-v7a=true
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
keystore/debug=""
keystore/debug_user=""
keystore/debug_password=""
keystore/release="E:/JetBrains/Toolbox/apps/AndroidStudio/ch-0/213.7172.25.2113.9014738/jre/bin/mygame.keystore"
keystore/release_user="mygame"
keystore/release_password="Hopper7204"
one_click_deploy/clear_previous_install=false
version/code=1
version/name="1.0"
package/unique_name="org.godotengine.$genname"
package/name=""
package/signed=true
package/classify_as_game=true
package/retain_data_on_uninstall=false
package/exclude_from_recents=false
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
graphics/opengl_debug=false
xr_features/xr_mode=0
xr_features/hand_tracking=0
xr_features/hand_tracking_frequency=0
xr_features/passthrough=0
screen/immersive_mode=true
screen/support_small=true
screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
permissions/custom_permissions=PoolStringArray( )
permissions/access_checkin_properties=false
permissions/access_coarse_location=false
permissions/access_fine_location=false
permissions/access_location_extra_commands=false
permissions/access_mock_location=false
permissions/access_network_state=false
permissions/access_surface_flinger=false
permissions/access_wifi_state=false
permissions/account_manager=false
permissions/add_voicemail=false
permissions/authenticate_accounts=false
permissions/battery_stats=false
permissions/bind_accessibility_service=false
permissions/bind_appwidget=false
permissions/bind_device_admin=false
permissions/bind_input_method=false
permissions/bind_nfc_service=false
permissions/bind_notification_listener_service=false
permissions/bind_print_service=false
permissions/bind_remoteviews=false
permissions/bind_text_service=false
permissions/bind_vpn_service=false
permissions/bind_wallpaper=false
permissions/bluetooth=false
permissions/bluetooth_admin=false
permissions/bluetooth_privileged=false
permissions/brick=false
permissions/broadcast_package_removed=false
permissions/broadcast_sms=false
permissions/broadcast_sticky=false
permissions/broadcast_wap_push=false
permissions/call_phone=false
permissions/call_privileged=false
permissions/camera=false
permissions/capture_audio_output=false
permissions/capture_secure_video_output=false
permissions/capture_video_output=false
permissions/change_component_enabled_state=false
permissions/change_configuration=false
permissions/change_network_state=false
permissions/change_wifi_multicast_state=false
permissions/change_wifi_state=false
permissions/clear_app_cache=false
permissions/clear_app_user_data=false
permissions/control_location_updates=false
permissions/delete_cache_files=false
permissions/delete_packages=false
permissions/device_power=false
permissions/diagnostic=false
permissions/disable_keyguard=false
permissions/dump=false
permissions/expand_status_bar=false
permissions/factory_test=false
permissions/flashlight=false
permissions/force_back=false
permissions/get_accounts=false
permissions/get_package_size=false
permissions/get_tasks=false
permissions/get_top_activity_info=false
permissions/global_search=false
permissions/hardware_test=false
permissions/inject_events=false
permissions/install_location_provider=false
permissions/install_packages=false
permissions/install_shortcut=false
permissions/internal_system_window=false
permissions/internet=false
permissions/kill_background_processes=false
permissions/location_hardware=false
permissions/manage_accounts=false
permissions/manage_app_tokens=false
permissions/manage_documents=false
permissions/manage_external_storage=false
permissions/master_clear=false
permissions/media_content_control=false
permissions/modify_audio_settings=false
permissions/modify_phone_state=false
permissions/mount_format_filesystems=false
permissions/mount_unmount_filesystems=false
permissions/nfc=false
permissions/persistent_activity=false
permissions/process_outgoing_calls=false
permissions/read_calendar=false
permissions/read_call_log=false
permissions/read_contacts=false
permissions/read_external_storage=false
permissions/read_frame_buffer=false
permissions/read_history_bookmarks=false
permissions/read_input_state=false
permissions/read_logs=false
permissions/read_phone_state=false
permissions/read_profile=false
permissions/read_sms=false
permissions/read_social_stream=false
permissions/read_sync_settings=false
permissions/read_sync_stats=false
permissions/read_user_dictionary=false
permissions/reboot=false
permissions/receive_boot_completed=false
permissions/receive_mms=false
permissions/receive_sms=false
permissions/receive_wap_push=false
permissions/record_audio=false
permissions/reorder_tasks=false
permissions/restart_packages=false
permissions/send_respond_via_message=false
permissions/send_sms=false
permissions/set_activity_watcher=false
permissions/set_alarm=false
permissions/set_always_finish=false
permissions/set_animation_scale=false
permissions/set_debug_app=false
permissions/set_orientation=false
permissions/set_pointer_speed=false
permissions/set_preferred_applications=false
permissions/set_process_limit=false
permissions/set_time=false
permissions/set_time_zone=false
permissions/set_wallpaper=false
permissions/set_wallpaper_hints=false
permissions/signal_persistent_processes=false
permissions/status_bar=false
permissions/subscribed_feeds_read=false
permissions/subscribed_feeds_write=false
permissions/system_alert_window=false
permissions/transmit_ir=false
permissions/uninstall_shortcut=false
permissions/update_device_stats=false
permissions/use_credentials=false
permissions/use_sip=false
permissions/vibrate=false
permissions/wake_lock=false
permissions/write_apn_settings=false
permissions/write_calendar=false
permissions/write_call_log=false
permissions/write_contacts=false
permissions/write_external_storage=false
permissions/write_gservices=false
permissions/write_history_bookmarks=false
permissions/write_profile=false
permissions/write_secure_settings=false
permissions/write_settings=false
permissions/write_sms=false
permissions/write_social_stream=false
permissions/write_sync_settings=false
permissions/write_user_dictionary=false

View File

@ -70,7 +70,7 @@ config={
[application]
config/name="2048 shooter"
run/main_scene="res://Game.tscn"
run/main_scene="res://Main Scenes/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
@ -83,7 +83,7 @@ window/size/width=576
window/size/height=1200
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
window/stretch/aspect="keep_height"
[editor_plugins]
@ -117,6 +117,10 @@ texture={
"svg/scale": 1.0
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true