This commit is contained in:
Yadciel 2022-11-24 22:34:56 +01:00
parent 46fbe6685b
commit 58f6f31446
6 changed files with 42 additions and 19 deletions

View File

@ -8,14 +8,17 @@ script/source = "extends KinematicBody2D
var velocity = Vector2(0,1)
var speed = 50
var life = 2
signal on_Death
# Called when the node enters the scene tree for the first time.
func _ready():
var text = randi() % 4
var text = randi() % life as int
$Label.text = (text+1) as String
var Progressbars = get_tree().get_nodes_in_group(\"XP\")
for Progressbar in Progressbars:
self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
Progressbar.connect(\"full_bar\", self, \"set_speed\")
pass # Replace with function body.
@ -37,7 +40,10 @@ func _on_Area2D_area_entered(area):
pass # Replace with function body.
func set_speed(value):
speed += value
var Spawner = get_tree().get_nodes_in_group(\"Spawner\")
for Spawn in Spawner:
Spawn.e_speed += value
Spawn.e_life *= 1.2
"
[sub_resource type="RectangleShape2D" id=2]

12
Game.gd
View File

@ -5,12 +5,16 @@ const SlotClass = preload("res://Slot.gd")
var Panzer_Temp = preload("res://Panzer.tscn")
onready var game_slots = $VBoxContainer/PanzerSlots
var holding_item = null
var buy_panzer_left = 0
signal speed_shoot
func _ready():
for gam_slot in game_slots.get_children():
gam_slot.connect("gui_input", self, "slot_gui_input", [gam_slot])
var pBars = get_tree().get_nodes_in_group("XP")
for pBar in pBars:
pBar.connect("full_bar", self, "_enable_Panzer")
func slot_gui_input(event: InputEvent, slot: SlotClass):
@ -38,6 +42,9 @@ func _input(event):
func _on_Panzer_pressed():
buy_panzer_left -= 1
if buy_panzer_left == 0:
$VBoxContainer/ButtonGrid/Panzer.disabled = true
if holding_item == null:
var Panzer = null
Panzer = Panzer_Temp.instance()
@ -50,4 +57,9 @@ func _on_Panzer_pressed():
func _on_Speed_pressed():
var value = 0.5
emit_signal("speed_shoot", value)
$VBoxContainer/ButtonGrid/Speed.disabled = true
pass # Replace with function body.
func _enable_Panzer(value):
buy_panzer_left += 1
$VBoxContainer/ButtonGrid/Panzer.disabled = false

View File

@ -56,14 +56,14 @@ margin_right = 575.0
custom_constants/hseparation = 21
columns = 4
[node name="Spawner 1" type="Panel" parent="Spawner"]
[node name="Spawner 1" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
[node name="Spawner 2" type="Panel" parent="Spawner"]
[node name="Spawner 2" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 149.0
margin_right = 277.0
margin_bottom = 128.0
@ -71,7 +71,7 @@ rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
[node name="Spawner 3" type="Panel" parent="Spawner"]
[node name="Spawner 3" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 298.0
margin_right = 426.0
margin_bottom = 128.0
@ -79,7 +79,7 @@ rect_min_size = Vector2( 128, 128 )
custom_styles/panel = SubResource( 3 )
script = ExtResource( 4 )
[node name="Spawner 4" type="Panel" parent="Spawner"]
[node name="Spawner 4" type="Panel" parent="Spawner" groups=["Spawner"]]
margin_left = 447.0
margin_right = 575.0
margin_bottom = 128.0
@ -184,6 +184,7 @@ margin_right = 128.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_fonts/font = SubResource( 5 )
disabled = true
text = "Speed"
[node name="Panzer" type="Button" parent="VBoxContainer/ButtonGrid"]
@ -192,6 +193,7 @@ margin_right = 260.0
margin_bottom = 128.0
rect_min_size = Vector2( 128, 128 )
custom_fonts/font = SubResource( 5 )
disabled = true
text = "Panzer"
[node name="Control" parent="." instance=ExtResource( 7 )]

View File

@ -1,13 +1,10 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
onready var pBar = $CanvasLayer/ProgressBar
signal full_bar
@ -15,25 +12,25 @@ signal full_bar
# Called when the node enters the scene tree for the first time.
func _ready():
var Enemies = get_tree().get_nodes_in_group(\"Enemy\")
for Enemy in Enemies:
Enemy.connect(\"on_Death\", self, \"on_Death_listed\")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if pBar.value == pBar.max_value:
var value = 50
var value = 5
emit_signal(\"full_bar\", value)
pBar.value = 0
pBar.max_value += 10
pBar.max_value *= 1.2
pass
func on_Death_listed(value):
pBar.value += value
"
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 1 )
[node name="Control" type="Control" groups=["XP"]]
anchor_right = 1.0
anchor_bottom = 1.0
@ -52,7 +49,8 @@ margin_top = 48.0
margin_right = 48.0
margin_bottom = 62.0
rect_scale = Vector2( 1.5, 1.5 )
max_value = 10.0
custom_fonts/font = SubResource( 2 )
max_value = 5.0
[node name="Label" type="Label" parent="."]
margin_right = 184.0

View File

@ -2,6 +2,8 @@ extends Panel
var enemy_pre = preload("res://Entity.tscn")
var enemy = null
var e_speed = 50
var e_life = 2
var Time = 0
# Called when the node enters the scene tree for the first time.
@ -13,8 +15,10 @@ func _ready():
func _process(delta):
Time += delta
if Time > 5:
if Time > 3.5:
if randi() % 2 == 0:
enemy = enemy_pre.instance()
enemy.speed = e_speed
enemy.life = e_life
add_child(enemy)
Time = 0

View File

@ -83,6 +83,7 @@ window/size/width=576
window/size/height=1200
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[editor_plugins]