mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-08 23:21:22 +01:00
fix
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parent
46fbe6685b
commit
58f6f31446
10
Entity.tscn
10
Entity.tscn
@ -8,14 +8,17 @@ script/source = "extends KinematicBody2D
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var velocity = Vector2(0,1)
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var speed = 50
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var life = 2
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signal on_Death
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var text = randi() % 4
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var text = randi() % life as int
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$Label.text = (text+1) as String
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var Progressbars = get_tree().get_nodes_in_group(\"XP\")
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for Progressbar in Progressbars:
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self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
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Progressbar.connect(\"full_bar\", self, \"set_speed\")
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pass # Replace with function body.
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@ -37,7 +40,10 @@ func _on_Area2D_area_entered(area):
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pass # Replace with function body.
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func set_speed(value):
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speed += value
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var Spawner = get_tree().get_nodes_in_group(\"Spawner\")
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for Spawn in Spawner:
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Spawn.e_speed += value
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Spawn.e_life *= 1.2
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"
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[sub_resource type="RectangleShape2D" id=2]
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12
Game.gd
12
Game.gd
@ -5,12 +5,16 @@ const SlotClass = preload("res://Slot.gd")
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var Panzer_Temp = preload("res://Panzer.tscn")
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onready var game_slots = $VBoxContainer/PanzerSlots
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var holding_item = null
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var buy_panzer_left = 0
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signal speed_shoot
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func _ready():
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for gam_slot in game_slots.get_children():
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gam_slot.connect("gui_input", self, "slot_gui_input", [gam_slot])
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var pBars = get_tree().get_nodes_in_group("XP")
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for pBar in pBars:
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pBar.connect("full_bar", self, "_enable_Panzer")
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func slot_gui_input(event: InputEvent, slot: SlotClass):
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@ -38,6 +42,9 @@ func _input(event):
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func _on_Panzer_pressed():
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buy_panzer_left -= 1
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if buy_panzer_left == 0:
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$VBoxContainer/ButtonGrid/Panzer.disabled = true
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if holding_item == null:
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var Panzer = null
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Panzer = Panzer_Temp.instance()
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@ -50,4 +57,9 @@ func _on_Panzer_pressed():
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func _on_Speed_pressed():
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var value = 0.5
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emit_signal("speed_shoot", value)
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$VBoxContainer/ButtonGrid/Speed.disabled = true
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pass # Replace with function body.
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func _enable_Panzer(value):
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buy_panzer_left += 1
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$VBoxContainer/ButtonGrid/Panzer.disabled = false
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10
Game.tscn
10
Game.tscn
@ -56,14 +56,14 @@ margin_right = 575.0
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custom_constants/hseparation = 21
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columns = 4
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[node name="Spawner 1" type="Panel" parent="Spawner"]
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[node name="Spawner 1" type="Panel" parent="Spawner" groups=["Spawner"]]
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margin_right = 128.0
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margin_bottom = 128.0
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rect_min_size = Vector2( 128, 128 )
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custom_styles/panel = SubResource( 3 )
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script = ExtResource( 4 )
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[node name="Spawner 2" type="Panel" parent="Spawner"]
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[node name="Spawner 2" type="Panel" parent="Spawner" groups=["Spawner"]]
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margin_left = 149.0
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margin_right = 277.0
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margin_bottom = 128.0
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@ -71,7 +71,7 @@ rect_min_size = Vector2( 128, 128 )
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custom_styles/panel = SubResource( 3 )
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script = ExtResource( 4 )
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[node name="Spawner 3" type="Panel" parent="Spawner"]
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[node name="Spawner 3" type="Panel" parent="Spawner" groups=["Spawner"]]
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margin_left = 298.0
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margin_right = 426.0
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margin_bottom = 128.0
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@ -79,7 +79,7 @@ rect_min_size = Vector2( 128, 128 )
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custom_styles/panel = SubResource( 3 )
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script = ExtResource( 4 )
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[node name="Spawner 4" type="Panel" parent="Spawner"]
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[node name="Spawner 4" type="Panel" parent="Spawner" groups=["Spawner"]]
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margin_left = 447.0
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margin_right = 575.0
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margin_bottom = 128.0
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@ -184,6 +184,7 @@ margin_right = 128.0
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margin_bottom = 128.0
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rect_min_size = Vector2( 128, 128 )
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custom_fonts/font = SubResource( 5 )
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disabled = true
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text = "Speed"
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[node name="Panzer" type="Button" parent="VBoxContainer/ButtonGrid"]
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@ -192,6 +193,7 @@ margin_right = 260.0
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margin_bottom = 128.0
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rect_min_size = Vector2( 128, 128 )
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custom_fonts/font = SubResource( 5 )
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disabled = true
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text = "Panzer"
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[node name="Control" parent="." instance=ExtResource( 7 )]
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22
Overlay.tscn
22
Overlay.tscn
@ -1,13 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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onready var pBar = $CanvasLayer/ProgressBar
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signal full_bar
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@ -15,25 +12,25 @@ signal full_bar
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var Enemies = get_tree().get_nodes_in_group(\"Enemy\")
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for Enemy in Enemies:
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Enemy.connect(\"on_Death\", self, \"on_Death_listed\")
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if pBar.value == pBar.max_value:
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var value = 50
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var value = 5
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emit_signal(\"full_bar\", value)
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pBar.value = 0
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pBar.max_value += 10
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pBar.max_value *= 1.2
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pass
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func on_Death_listed(value):
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pBar.value += value
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"
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[sub_resource type="DynamicFont" id=2]
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font_data = ExtResource( 1 )
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[node name="Control" type="Control" groups=["XP"]]
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -52,7 +49,8 @@ margin_top = 48.0
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margin_right = 48.0
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margin_bottom = 62.0
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rect_scale = Vector2( 1.5, 1.5 )
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max_value = 10.0
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custom_fonts/font = SubResource( 2 )
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max_value = 5.0
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[node name="Label" type="Label" parent="."]
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margin_right = 184.0
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@ -2,6 +2,8 @@ extends Panel
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var enemy_pre = preload("res://Entity.tscn")
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var enemy = null
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var e_speed = 50
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var e_life = 2
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var Time = 0
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# Called when the node enters the scene tree for the first time.
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@ -13,8 +15,10 @@ func _ready():
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func _process(delta):
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Time += delta
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if Time > 5:
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if Time > 3.5:
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if randi() % 2 == 0:
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enemy = enemy_pre.instance()
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enemy.speed = e_speed
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enemy.life = e_life
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add_child(enemy)
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Time = 0
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@ -83,6 +83,7 @@ window/size/width=576
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window/size/height=1200
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window/handheld/orientation="portrait"
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window/stretch/mode="2d"
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window/stretch/aspect="keep_width"
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[editor_plugins]
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