2048-Shooter/Overlay.tscn
2022-11-24 22:34:56 +01:00

58 lines
1.3 KiB
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Control
onready var pBar = $CanvasLayer/ProgressBar
signal full_bar
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if pBar.value == pBar.max_value:
var value = 5
emit_signal(\"full_bar\", value)
pBar.value = 0
pBar.max_value *= 1.2
pass
func on_Death_listed(value):
pBar.value += value
"
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 1 )
[node name="Control" type="Control" groups=["XP"]]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -1040.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -144.0
margin_top = 48.0
margin_right = 48.0
margin_bottom = 62.0
rect_scale = Vector2( 1.5, 1.5 )
custom_fonts/font = SubResource( 2 )
max_value = 5.0
[node name="Label" type="Label" parent="."]
margin_right = 184.0
margin_bottom = 160.0