mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-14 01:51:20 +01:00
153 lines
4.4 KiB
GDScript
153 lines
4.4 KiB
GDScript
extends Node2D
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const SlotClass = preload("res:///Objects/Slot.gd")
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var Panzer_Temp = preload("res://Objects/Panzer.tscn")
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onready var game_slots = $VBoxContainer/PanzerSlots
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onready var overlay_node = find_node("Overlay")
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var holding_item = null
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var buy_panzer_left = 0
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var life = 100
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var hover = null
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onready var start_panzer = 1
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var rng = RandomNumberGenerator.new()
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signal speed_shoot
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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var node = String("Slot ")
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node += rng.randi_range(1, 8) as String
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node = find_node(node)
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node.start_panzer += 1;
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$Panel/Area2D/LifeBar.value = life
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overlay_node.connect("score", self, "update_life_bar")
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for gam_slot in game_slots.get_children():
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gam_slot.connect("gui_input", self, "slot_gui_input", [gam_slot])
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var pBars = get_tree().get_nodes_in_group("XP")
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for pBar in pBars:
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pBar.connect("full_bar", self, "_enable_Panzer")
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func _process(delta):
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if $Panel/Area2D/LifeBar.value == 0:
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get_tree().change_scene("res://Main Scenes/GameOver.tscn")
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func slot_gui_input(event: InputEvent, slot: SlotClass):
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# if OS.get_name() != "Android":
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# if event is InputEventMouseButton:
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# if event.button_index == BUTTON_LEFT && event.pressed:
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# _Panzer_Slot_handler(event, slot)
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# else:
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if event is InputEventScreenTouch:
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if event.pressed:
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_Panzer_Slot_handler_touch(event, slot)
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else:
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if holding_item != null and hover == null and holding_item.old_slot != null:
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holding_item.old_slot.putIntoSlot(holding_item)
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holding_item = null
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elif holding_item != null and hover != null:
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drag_drop_handle(hover)
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else:
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pass
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pass
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func _input(event):
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if event is InputEventScreenDrag:
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if holding_item:
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holding_item.global_position = get_global_mouse_position()
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pass
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func _on_Panzer_pressed():
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if holding_item == null:
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buy_panzer_left -= 1
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if buy_panzer_left == 0:
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$VBoxContainer/ButtonGrid/Panzer.disabled = true
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var Panzer = null
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Panzer = Panzer_Temp.instance()
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add_child(Panzer)
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holding_item = Panzer
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holding_item.global_position = get_global_mouse_position()
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pass # Replace with function body.
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func _on_Speed_pressed():
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var value = 0.5
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emit_signal("speed_shoot", value)
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$VBoxContainer/ButtonGrid/Speed.disabled = true
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pass # Replace with function body.
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func _enable_Panzer(value):
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buy_panzer_left += 1
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$VBoxContainer/ButtonGrid/Panzer.disabled = false
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func update_life_bar():
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var lifebar = find_node("LifeBar")
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lifebar.value = lifebar.max_value
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pass
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func _on_Bullet_Grave_area_entered(area):
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if area.is_in_group("Bullet"):
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var Bullet = area.get_parent()
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Bullet.queue_free()
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pass # Replace with function body.
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func _Panzer_Slot_handler(event: InputEvent, slot: SlotClass):
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if holding_item != null:
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if!slot.Panzer:
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slot.putIntoSlot(holding_item)
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holding_item = null
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elif slot.Panzer and holding_item.PanzerType == slot.Panzer.PanzerType:
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slot.upgradePanzerInSlot()
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holding_item.queue_free()
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holding_item = null
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else:
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print("yes")
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# var temp_item = slot.Panzer
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# slot.pickFromSlot()
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# temp_item.global_position = event.global_position
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# slot.putIntoSlot(holding_item)
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# holding_item = temp_item
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holding_item.old_slot.putIntoSlot(slot.Panzer)
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slot.Panzer.old_slot.putIntoSlot(holding_item)
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elif slot.Panzer:
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holding_item = slot.Panzer
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slot.pickFromSlot()
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holding_item.global_position = get_global_mouse_position()
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func _Panzer_Slot_handler_touch(event: InputEvent, slot: SlotClass):
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if holding_item != null and holding_item.old_slot != slot:
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if!slot.Panzer:
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slot.putIntoSlot(holding_item)
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holding_item = null
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elif slot.Panzer and holding_item.PanzerType == slot.Panzer.PanzerType:
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slot.upgradePanzerInSlot()
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holding_item.queue_free()
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holding_item = null
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elif holding_item.old_slot != slot:
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pass
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elif slot.Panzer and holding_item == null:
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holding_item = slot.Panzer
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slot.pickFromSlot()
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holding_item.global_position = get_global_mouse_position()
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func drag_drop_handle(hover):
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if!hover.Panzer:
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hover.putIntoSlot(holding_item)
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holding_item = null
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elif hover.Panzer and holding_item.PanzerType == hover.Panzer.PanzerType:
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hover.upgradePanzerInSlot()
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holding_item.queue_free()
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holding_item = null
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elif holding_item.old_slot != null:
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var temp = hover.Panzer
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var temp2 = holding_item
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hover.pickFromSlot()
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hover.putIntoSlot(holding_item)
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print(holding_item.old_slot)
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temp2.old_slot.putIntoSlot(temp)
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holding_item = null
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