2048-Shooter/Objects/item.tscn
2022-11-27 20:47:03 +01:00

73 lines
1.9 KiB
Plaintext

[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends KinematicBody2D
var pre_bullet_hit = preload(\"res://Objects/bullet_hit.tscn\")
var velocity = Vector2(0,1)
var speed = 50
var life = 1
var rng = RandomNumberGenerator.new()
signal on_Death
signal badget
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
var Progressbars = get_tree().get_nodes_in_group(\"XP\")
for Progressbar in Progressbars:
self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
var GameNode = find_parent(\"Game\")
connect(\"badget\", GameNode, \"_enable_Panzer\")
pass # Replace with function body.
func _physics_process(delta):
move_and_collide(velocity.normalized() * delta * speed)
pass
func _on_Area2D_area_entered(area):
var value = 1
var bullet_hit = pre_bullet_hit.instance()
var GameNode = find_parent(\"Game\")
if area.is_in_group(\"Bullet\"):
var Bullet = area.get_parent()
GameNode.add_child(bullet_hit)
bullet_hit.global_position = Bullet.global_position
bullet_hit.play()
emit_signal(\"on_Death\", value)
emit_signal(\"badget\", value)
queue_free()
pass # Replace with function body.
"
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 7, 7 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7.83333, 7.83333 )
[node name="Item" type="KinematicBody2D"]
position = Vector2( 64, 64 )
scale = Vector2( 8, 8 )
script = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 10
vframes = 12
frame = 48
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]