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				https://github.com/Yadciel1/2048-Shooter.git
				synced 2025-11-04 07:07:05 +01:00 
			
		
		
		
	some change
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								.mono/assemblies/Debug/GodotSharp.dll
									
									
									
									
									
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								.mono/assemblies/Debug/GodotSharp.xml
									
									
									
									
									
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								.mono/assemblies/Debug/GodotSharpEditor.dll
									
									
									
									
									
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								.mono/assemblies/Debug/api_hash_cache.cfg
									
									
									
									
									
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							@@ -0,0 +1,13 @@
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[core]
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modified_time=1674062872
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bindings_version=13
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cs_glue_version=1664316215
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api_hash=702222790131169798
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[editor]
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modified_time=1674062872
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bindings_version=13
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cs_glue_version=1664316215
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api_hash=-5533208003708907912
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										2
									
								
								.mono/metadata/ide_messaging_meta.txt
									
									
									
									
									
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								.mono/metadata/ide_messaging_meta.txt
									
									
									
									
									
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							@@ -0,0 +1,2 @@
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62844
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C:/Users/slave/Desktop/Godot_v3.5.1-stable_mono_win64/Godot_v3.5.1-stable_mono_win64.exe
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://retrowave.png" type="Texture" id=2]
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@@ -42,6 +42,49 @@ func load_score():
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 1 )
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[sub_resource type="StyleBoxFlat" id=6]
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bg_color = Color( 0, 0.0235294, 0.647059, 1 )
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border_width_left = 5
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border_width_top = 5
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border_width_right = 5
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border_width_bottom = 5
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border_color = Color( 0, 0, 0, 1 )
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border_blend = true
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corner_radius_top_left = 10
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corner_radius_top_right = 10
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corner_radius_bottom_right = 10
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corner_radius_bottom_left = 10
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shadow_size = 4
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shadow_offset = Vector2( 2, 2 )
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[sub_resource type="StyleBoxFlat" id=7]
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bg_color = Color( 0, 0.0235294, 0.647059, 1 )
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border_width_left = 5
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border_width_top = 5
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border_width_right = 5
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border_width_bottom = 5
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border_color = Color( 0, 0, 0, 1 )
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border_blend = true
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corner_radius_top_left = 10
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corner_radius_top_right = 10
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corner_radius_bottom_right = 10
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corner_radius_bottom_left = 10
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[sub_resource type="StyleBoxFlat" id=5]
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bg_color = Color( 0, 0.0235294, 1, 1 )
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border_width_left = 5
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border_width_top = 5
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border_width_right = 5
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border_width_bottom = 5
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border_color = Color( 0, 0, 0, 1 )
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border_blend = true
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corner_radius_top_left = 10
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corner_radius_top_right = 10
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corner_radius_bottom_right = 10
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corner_radius_bottom_left = 10
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shadow_size = 4
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shadow_offset = Vector2( 2, 2 )
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[sub_resource type="DynamicFont" id=3]
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size = 40
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font_data = ExtResource( 1 )
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@@ -79,6 +122,9 @@ margin_right = 320.0
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margin_bottom = 70.0
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rect_min_size = Vector2( 0, 70 )
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custom_fonts/font = SubResource( 1 )
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custom_styles/hover = SubResource( 6 )
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custom_styles/pressed = SubResource( 7 )
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custom_styles/normal = SubResource( 5 )
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text = "Start"
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[node name="Score" type="Label" parent="Control"]
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@@ -114,6 +114,10 @@ texture={
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pointing/emulate_touch_from_mouse=true
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[mono]
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project/assembly_name="2048 shooter"
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[physics]
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common/enable_pause_aware_picking=true
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