mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-12-25 14:27:03 +01:00
SomeUpdate
Slots can update, other scaling
This commit is contained in:
parent
044a36de7a
commit
13394479bd
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=14 format=2]
|
||||
[gd_scene load_steps=15 format=2]
|
||||
|
||||
[ext_resource path="res://retrowave.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Objects/Overlay.tscn" type="PackedScene" id=2]
|
||||
@ -22,7 +22,10 @@ region_rect = Rect2( 0, 0, 8, 8 )
|
||||
font_data = ExtResource( 6 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 288, 40 )
|
||||
extents = Vector2( 288, 64 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=7]
|
||||
extents = Vector2( 287, 88 )
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
script = ExtResource( 3 )
|
||||
@ -165,9 +168,16 @@ margin_bottom = 0.0
|
||||
[node name="Bullet_Grave" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet_Grave"]
|
||||
position = Vector2( 288, -40 )
|
||||
position = Vector2( 288, -16 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CheckSpawnSpeed" type="Area2D" parent="."]
|
||||
position = Vector2( 288, 145 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CheckSpawnSpeed"]
|
||||
position = Vector2( 0, 42 )
|
||||
shape = SubResource( 7 )
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer/ButtonGrid/Speed" to="." method="_on_Speed_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/ButtonGrid/Panzer" to="." method="_on_Panzer_pressed"]
|
||||
[connection signal="area_entered" from="Bullet_Grave" to="." method="_on_Bullet_Grave_area_entered"]
|
||||
|
@ -69,7 +69,7 @@ func _on_Area2D_area_entered(area):
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
size = 12
|
||||
size = 11
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[node name="Entity" type="KinematicBody2D" groups=["Enemy"]]
|
||||
|
@ -20,10 +20,10 @@ func _process(delta):
|
||||
if ($CanvasLayer/Score.text as int % 100) == 0:
|
||||
emit_signal(\"score\")
|
||||
if pBar.value == pBar.max_value:
|
||||
var value = 0.5
|
||||
var value = 5
|
||||
emit_signal(\"full_bar\", value)
|
||||
pBar.value = 0
|
||||
pBar.max_value *= 2
|
||||
pBar.max_value *= 1.2
|
||||
pass
|
||||
|
||||
func on_Death_listed(value):
|
||||
@ -56,16 +56,16 @@ anchor_right = 0.5
|
||||
margin_left = -144.0
|
||||
margin_top = 48.0
|
||||
margin_right = 48.0
|
||||
margin_bottom = 62.0
|
||||
margin_bottom = 67.0
|
||||
rect_scale = Vector2( 1.5, 1.5 )
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
max_value = 16.0
|
||||
|
||||
[node name="Score" type="Label" parent="CanvasLayer"]
|
||||
margin_left = 256.0
|
||||
margin_top = 16.0
|
||||
margin_right = 296.0
|
||||
margin_bottom = 39.0
|
||||
margin_left = 288.0
|
||||
margin_top = 14.0
|
||||
margin_right = 328.0
|
||||
margin_bottom = 42.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
|
@ -10,7 +10,7 @@ const bulletPath = preload(\"res:///Objects/Bullet.tscn\")
|
||||
var speed = 3
|
||||
onready var old_slot = null
|
||||
onready var GameNode
|
||||
var PanzerType = null
|
||||
var PanzerType = 0
|
||||
var hit_power = 2
|
||||
|
||||
func _ready():
|
||||
@ -39,19 +39,14 @@ func shoot():
|
||||
func set_shoot_speed(value):
|
||||
if speed != 0.5:
|
||||
speed -= value
|
||||
print(speed)
|
||||
pass
|
||||
|
||||
func PanzerType(PanzerType):
|
||||
if PanzerType == null:
|
||||
pass
|
||||
if PanzerType == 1:
|
||||
pass
|
||||
if PanzerType == 2:
|
||||
$Sprite.region_rect = Rect2(0, 64, 16, 16)
|
||||
if PanzerType == 3:
|
||||
if PanzerType == 2:
|
||||
$Sprite.region_rect = Rect2(0, 80, 16, 16)
|
||||
if PanzerType == 4:
|
||||
if PanzerType == 3:
|
||||
$Sprite.modulate = Color(0.875, 0, 1)
|
||||
$Sprite.region_rect = Rect2(0, 80, 16, 16)
|
||||
|
||||
|
@ -2,9 +2,11 @@ extends Panel
|
||||
|
||||
var PanzerType = preload("res://Objects/Panzer.tscn")
|
||||
var Panzer = null
|
||||
var level = 0
|
||||
var start_panzer = 0
|
||||
|
||||
func _process(delta):
|
||||
check_level()
|
||||
if start_panzer > 0:
|
||||
if randi() % 2 == 0:
|
||||
Panzer = PanzerType.instance()
|
||||
@ -19,6 +21,11 @@ func pickFromSlot():
|
||||
Panzer = null
|
||||
|
||||
func putIntoSlot(new_panzer):
|
||||
if level != 0 and new_panzer.old_slot == null:
|
||||
if new_panzer.PanzerType != null:
|
||||
new_panzer.PanzerType += 1
|
||||
else:
|
||||
new_panzer.PanzerType = 2
|
||||
Panzer = new_panzer
|
||||
Panzer.position = Vector2(64, 64)
|
||||
var GameNode = find_parent("Game")
|
||||
@ -27,10 +34,7 @@ func putIntoSlot(new_panzer):
|
||||
|
||||
func upgradePanzerInSlot():
|
||||
Panzer.hit_power *= 2
|
||||
if Panzer.PanzerType != null:
|
||||
Panzer.PanzerType += 1
|
||||
else:
|
||||
Panzer.PanzerType = 2
|
||||
Panzer.PanzerType += 1
|
||||
pass
|
||||
|
||||
func _set_start_panzer(value):
|
||||
@ -43,3 +47,9 @@ func _on_slotshape_area_entered(area):
|
||||
if GameNode.holding_item != null:
|
||||
GameNode.hover = self
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func check_level():
|
||||
if level == 1:
|
||||
modulate = Color(1, 0.984375, 0)
|
||||
pass
|
||||
|
@ -6,7 +6,8 @@ var enemy = null
|
||||
var item = null
|
||||
var e_speed = 50
|
||||
var e_life = 2
|
||||
var spawn_rate = 4
|
||||
var spawn_rate = 3
|
||||
var spawn_speed = 3.5
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var Time = 0
|
||||
|
||||
@ -23,7 +24,7 @@ func _ready():
|
||||
|
||||
func _process(delta):
|
||||
Time += delta
|
||||
if Time > 3.5:
|
||||
if Time > spawn_speed:
|
||||
rng.randomize()
|
||||
if rng.randi_range(0, spawn_rate) == 0:
|
||||
if rng.randi_range(0, 10) != 0:
|
||||
@ -42,6 +43,8 @@ func _process(delta):
|
||||
func set_spawn_values(value):
|
||||
e_speed += value
|
||||
e_life *= 2
|
||||
if (spawn_rate > 2):
|
||||
if (spawn_rate > 1):
|
||||
spawn_rate -= 1
|
||||
elif spawn_speed > 1.5:
|
||||
spawn_speed -= 0.1
|
||||
pass
|
||||
|
@ -41,6 +41,8 @@ func _on_Area2D_area_entered(area):
|
||||
emit_signal(\"on_Death\", value)
|
||||
emit_signal(\"badget\", value)
|
||||
queue_free()
|
||||
if area.is_in_group(\"Border\"):
|
||||
queue_free()
|
||||
pass # Replace with function body.
|
||||
"
|
||||
|
||||
|
@ -81,9 +81,10 @@ MobileAds="*res://addons/admob/src/singletons/MobileAds.gd"
|
||||
|
||||
window/size/width=576
|
||||
window/size/height=1200
|
||||
window/size/test_width=576
|
||||
window/size/test_height=900
|
||||
window/handheld/orientation="portrait"
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep_height"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user