LF08/object.py

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import pygame
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# Farbe Weiß
WHITE = (255, 255, 255)
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class Erz(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Erzmine.png").convert_alpha()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 2, self.image.get_height() / 2))
self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
self.rect.centery = y
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self.debug = False
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def draw(self, win):
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if self.debug:
pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)
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class Tank(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Tank.jpg").convert_alpha()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 20, self.image.get_height() / 20))
self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
self.rect.centery = y
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self.debug = False
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def draw(self, win):
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if self.debug:
pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)
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class Ziel(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Ziel.jpg").convert_alpha()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 3, self.image.get_height() / 3))
self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
self.rect.centery = y
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self.debug = False
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def draw(self, win):
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if self.debug:
pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)