This commit is contained in:
Yadciel 2023-04-25 08:30:43 +02:00
parent cad6758f1c
commit f5537d0644
4 changed files with 22 additions and 25 deletions

22
game.py
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@ -1,18 +1,19 @@
import pygame
import player
import helicopter
import background
import object
import tilemap
import sys
def start():
pygame.init()
win = pygame.display.set_mode((800, 800))
player1 = player.Player(0, 0)
enemy = helicopter.Helicopter(5, 5)
Erzmine = background.Erz()
Tanken = background.Tank()
Ziele = background.Ziel()
Erzmine = object.Erz(320, 20)
Tanken = object.Tank(50, 200)
Ziele = object.Ziel(320, 600)
tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
@ -53,13 +54,16 @@ def start():
# debug ausgabe
# ---------------------------
# debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
# win.blit(debug_selfrect, (20, 40))
debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
win.blit(debug_selfrect, (20, 40))
# debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
# win.blit(debug_selfrect, (20, 60))
debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
win.blit(debug_selfrect, (20, 60))
# ---------------------------
if player1.rect.colliderect(Tanken.rect):
player1.Tank = 250
Erzmine.update()
Erzmine.draw(win)
@ -73,7 +77,7 @@ def start():
player1.draw(win)
enemy.update(player1)
enemy.dest((player1.rect.centerx,player1.rect.centery))
enemy.dest((player1.rect.centerx, player1.rect.centery))
enemy.draw(win)
pygame.display.update()

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@ -3,45 +3,38 @@ import pygame
# Farbe Weiß
WHITE = (255, 255, 255)
class Erz(pygame.sprite.Sprite):
def __init__(self):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("resources/Erzmine.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 20
self.rect = x, y
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Tank(pygame.sprite.Sprite):
def __init__(self):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("resources/Tank.png").convert_alpha()
self.image = pygame.image.load("resources/Tank.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 30, 220
self.rect.center = x, y
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)
class Ziel(pygame.sprite.Sprite):
def __init__(self):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("resources/Ziel.png").convert_alpha()
self.image = pygame.image.load("resources/Ziel.jpg").convert_alpha()
self.rect = self.image.get_rect()
self.rect = 330, 520
self.rect = x, y
def draw(self, win):
groesse = pygame.transform.scale(self.image, (100, 100))
win.blit(groesse, self.rect)

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