base_game complete
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13
game.py
13
game.py
@ -12,9 +12,9 @@ def start():
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win = pygame.display.set_mode((800, 800))
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player1 = player.Player(500, 500)
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enemy = helicopter.Helicopter(50, 50)
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Erzmine = object.Erz(600, 100)
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Tanken = object.Tank(160, 200)
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Ziele = object.Ziel(600, 900)
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Erzmine = object.Erz(600, 40)
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Tanken = object.Tank(200, 220)
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Ziele = object.Ziel(600, 750)
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GameOver = False
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GO = game_over.GameOver()
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@ -39,6 +39,13 @@ def start():
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if player1.rect.colliderect(enemy.rect):
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GameOver = True
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if player1.rect.colliderect(Erzmine.rect):
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player1.Erz += 1
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if player1.rect.colliderect(Ziele.rect):
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if player1.Erz >= 1:
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player1.Erz -= 1
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if GameOver == False:
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# Hintergrundfarbe
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win.fill(white)
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@ -4,12 +4,13 @@ import rotor
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from fahrzeug import Fahrzeug, get_angle
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import time
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class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__(x, y)
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self.image = pygame.image.load("resources/helicopter.jpg").convert_alpha()
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self.image = self.image.subsurface(44, 0, 44, 99)
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self.image = pygame.transform.scale(self.image, (self.image.get_width()*1.2, self.image.get_height()*1.2))
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self.image = pygame.transform.scale(self.image, (self.image.get_width() * 1.2, self.image.get_height() * 1.2))
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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@ -56,7 +57,7 @@ class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
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if self.Tank > 0:
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self.Tank -= 0.1
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self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
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self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y)) - 90
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self.rotor.update(self)
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@ -64,10 +65,10 @@ class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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#debug, nicht anrühren
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#self.angle += 1
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#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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# debug nicht anrühren
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# self.angle += 1
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pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect)
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self.rotor.draw(win)
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self.rotor.draw(win)
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27
object.py
27
object.py
@ -8,37 +8,44 @@ class Erz(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Erzmine.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 2, self.image.get_height() / 2))
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self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)
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class Tank(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Tank.jpg").convert_alpha()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 100, self.image.get_height() / 100))
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self.rect = self.scaled_image.get_rect()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 20, self.image.get_height() / 20))
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self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)
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class Ziel(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load("resources/Ziel.jpg").convert_alpha()
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self.rect = self.image.get_rect()
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self.scaled_image = pygame.transform.scale(self.image, (self.image.get_width() / 3, self.image.get_height() / 3))
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self.rect = self.scaled_image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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def draw(self, win):
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groesse = pygame.transform.scale(self.image, (100, 100))
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win.blit(groesse, self.rect)
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pygame.draw.rect(win, (255, 0, 0), self.rect)
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win.blit(self.scaled_image, self.rect)
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