mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-08 23:21:22 +01:00
36 lines
855 B
Plaintext
36 lines
855 B
Plaintext
[gd_scene load_steps=4 format=2]
|
|
|
|
[ext_resource path="res://Font/super-legend-boy-font/SuperLegendBoy-4w8Y.ttf" type="DynamicFontData" id=1]
|
|
|
|
[sub_resource type="DynamicFont" id=5]
|
|
font_data = ExtResource( 1 )
|
|
|
|
[sub_resource type="GDScript" id=6]
|
|
script/source = "extends Button
|
|
|
|
var Panzer = preload(\"res://Objects/Panzer.tscn\")
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = \"text\"
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|
|
"
|
|
|
|
[node name="PanzerButton" type="Button"]
|
|
margin_left = 132.0
|
|
margin_right = 260.0
|
|
margin_bottom = 128.0
|
|
rect_min_size = Vector2( 128, 128 )
|
|
custom_fonts/font = SubResource( 5 )
|
|
text = "Panzer"
|
|
script = SubResource( 6 )
|