2023-03-27 08:58:12 +02:00
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import pygame
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2023-04-20 09:08:35 +02:00
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import player
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import helicopter
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2023-03-31 11:54:10 +02:00
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import background
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2023-04-19 10:59:13 +02:00
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import tilemap
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2023-03-27 08:58:12 +02:00
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import sys
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def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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2023-04-20 09:08:35 +02:00
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player1 = player.Player(0, 0)
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enemy = helicopter.Helicopter(5, 5)
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2023-03-31 11:54:10 +02:00
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Erzmine = background.Erz()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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2023-03-27 08:58:12 +02:00
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2023-04-22 12:45:53 +02:00
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tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
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2023-04-19 10:59:13 +02:00
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2023-03-27 08:58:12 +02:00
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# Farben
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white = (255, 255, 255)
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blue = (0, 0, 255)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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player1.dest(pygame.mouse.get_pos())
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# Hintergrundfarbe
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win.fill(white)
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2023-04-19 10:59:13 +02:00
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tile = tilemap.tilemap()
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2023-04-19 12:23:30 +02:00
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# Tilemap
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tile_size = tile.tilesize
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2023-04-19 10:59:13 +02:00
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# Schleife durch das Tilemap-Array
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for y in range(len(tile.map_array)):
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for x in range(len(tile.map_array[y])):
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# Überprüfen, ob der Wert in der aktuellen Zelle gleich 0 ist
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if tile.map_array[y][x] == 0:
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win.blit(tile.road_quer, (x * tile_size, y * tile_size))
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2023-04-19 12:23:30 +02:00
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if tile.map_array[y][x] == 1:
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win.blit(tile.road_senkrecht, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 2:
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win.blit(tile.road_btr, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 3:
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win.blit(tile.road_tbr, (x * tile_size, y * tile_size))
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2023-03-27 08:58:12 +02:00
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2023-04-14 12:31:54 +02:00
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font = pygame.font.SysFont(None, 24)
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2023-04-19 10:59:13 +02:00
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tank_label = font.render('Tank: ' + str(round(player1.Tank, 2)), True, white)
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2023-04-19 08:59:00 +02:00
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win.blit(tank_label, (20, 20))
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2023-04-19 10:59:13 +02:00
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# debug ausgabe
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# ---------------------------
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# debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
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# win.blit(debug_selfrect, (20, 40))
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2023-04-19 08:59:00 +02:00
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2023-04-19 10:59:13 +02:00
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# debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
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# win.blit(debug_selfrect, (20, 60))
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# ---------------------------
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2023-04-14 12:31:54 +02:00
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2023-03-31 11:54:10 +02:00
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Erzmine.update()
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Erzmine.draw(win)
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Tanken.update()
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Tanken.draw(win)
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Ziele.update()
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Ziele.draw(win)
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2023-03-27 08:58:12 +02:00
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player1.update()
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player1.draw(win)
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2023-04-20 09:08:35 +02:00
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enemy.update(player1)
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2023-04-24 13:50:48 +02:00
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enemy.dest((player1.rect.centerx,player1.rect.centery))
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2023-04-20 09:08:35 +02:00
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enemy.draw(win)
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2023-04-19 10:59:13 +02:00
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pygame.display.update()
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