Winkel, Tank, Debug

This commit is contained in:
Yadciel 2023-04-19 08:59:00 +02:00
parent 618348294c
commit 15b3fd2046
2 changed files with 39 additions and 15 deletions

View File

@ -1,6 +1,16 @@
import pygame
import math
def get_angle(p1, p2):
dx = p2[0] - p1[0]
dy = p2[1] - p1[1]
rads = math.atan2(-dy,dx)
rads %= 2*math.pi
degs = math.degrees(rads)
return degs
class Fahrzeug(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
@ -8,7 +18,7 @@ class Fahrzeug(pygame.sprite.Sprite):
self.rect = self.image.get_rect(center=(x, y))
self.rect.centerx = x
self.rect.centery = y
self.speed = 2
self.speed = 1
self.dest_x = x
self.dest_y = y
self.direction = pygame.math.Vector2(0, -1)
@ -18,23 +28,28 @@ class Fahrzeug(pygame.sprite.Sprite):
def draw(self, win):
rotated_image = pygame.transform.rotate(self.image, self.angle)
rotated_rect = rotated_image.get_rect(center=self.rect.center)
#debug nicht anrühren
#debug, nicht anrühren
#self.angle += 1
#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
win.blit(rotated_image, rotated_rect)
def update(self):
if self.rect.centerx < self.dest_x:
self.rect.centerx += self.speed
if self.rect.centerx > self.dest_x:
self.rect.centerx -= self.speed
if self.rect.centery < self.dest_y:
self.rect.centery += self.speed
if self.rect.centery > self.dest_y:
self.rect.centery -= self.speed
if self.Tank > 0:
if self.rect.centerx < self.dest_x:
self.rect.centerx += self.speed
if self.rect.centerx > self.dest_x:
self.rect.centerx -= self.speed
if self.rect.centery < self.dest_y:
self.rect.centery += self.speed
if self.rect.centery > self.dest_y:
self.rect.centery -= self.speed
if self.rect.centerx != self.dest_x and self.rect.centery != self.dest_y:
self.Tank -= 0.1
if self.rect.centerx != self.dest_x or self.rect.centery != self.dest_y:
if self.Tank > 0:
self.Tank -= 0.1
self.angle = get_angle((self.rect.centerx, self.rect.centery), (self.dest_x, self.dest_y))-90
def dest(self, pos):
self.dest_x, self.dest_y = pos

15
game.py
View File

@ -35,7 +35,7 @@ def start():
# Hintergrundfarbe
win.fill(white)
# Tilemap zeichnen
for x in range(map_width):
for y in range(map_height):
@ -43,8 +43,17 @@ def start():
pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
font = pygame.font.SysFont(None, 24)
img = font.render('Tank: '+str(round(player1.Tank,2)), True, white)
win.blit(img, (20, 20))
tank_label = font.render('Tank: '+str(round(player1.Tank,2)), True, white)
win.blit(tank_label, (20, 20))
#debug ausgabe
#---------------------------
#debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
#win.blit(debug_selfrect, (20, 40))
#debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
#win.blit(debug_selfrect, (20, 60))
#---------------------------
Erzmine.update()
Erzmine.draw(win)