2023-03-27 08:58:12 +02:00
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import pygame
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2023-03-31 12:33:56 +02:00
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import fahrzeug
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2023-03-31 11:54:10 +02:00
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import background
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2023-03-27 08:58:12 +02:00
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import sys
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def start():
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pygame.init()
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win = pygame.display.set_mode((800, 800))
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2023-03-31 12:33:56 +02:00
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player1 = fahrzeug.Fahrzeug(0, 0)
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2023-03-31 11:54:10 +02:00
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Erzmine = background.Erz()
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Tanken = background.Tank()
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Ziele = background.Ziel()
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2023-03-27 08:58:12 +02:00
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# Farben
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white = (255, 255, 255)
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blue = (0, 0, 255)
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# Tilemap
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tile_size = 16
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map_width = 200
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map_height = 200
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tilemap = [[0 for y in range(map_height)] for x in range(map_width)]
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for x in range(map_width):
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for y in range(map_height):
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tilemap[x][y] = 1
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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player1.dest(pygame.mouse.get_pos())
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# Hintergrundfarbe
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win.fill(white)
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2023-04-19 08:59:00 +02:00
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2023-03-27 08:58:12 +02:00
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# Tilemap zeichnen
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for x in range(map_width):
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for y in range(map_height):
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if tilemap[x][y] == 1:
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pygame.draw.rect(win, blue, (x * tile_size, y * tile_size, tile_size, tile_size))
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2023-04-14 12:31:54 +02:00
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font = pygame.font.SysFont(None, 24)
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2023-04-19 08:59:00 +02:00
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tank_label = font.render('Tank: '+str(round(player1.Tank,2)), True, white)
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win.blit(tank_label, (20, 20))
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#debug ausgabe
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#---------------------------
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#debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
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#win.blit(debug_selfrect, (20, 40))
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#debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
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#win.blit(debug_selfrect, (20, 60))
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#---------------------------
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2023-04-14 12:31:54 +02:00
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2023-03-31 11:54:10 +02:00
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Erzmine.update()
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Erzmine.draw(win)
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Tanken.update()
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Tanken.draw(win)
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Ziele.update()
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Ziele.draw(win)
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2023-03-27 08:58:12 +02:00
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player1.update()
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player1.draw(win)
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pygame.display.update()
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