LF08/game.py

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import pygame
import player
import helicopter
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import background
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import tilemap
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import sys
def start():
pygame.init()
win = pygame.display.set_mode((800, 800))
player1 = player.Player(0, 0)
enemy = helicopter.Helicopter(5, 5)
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Erzmine = background.Erz()
Tanken = background.Tank()
Ziele = background.Ziel()
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tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
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# Farben
white = (255, 255, 255)
blue = (0, 0, 255)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
player1.dest(pygame.mouse.get_pos())
# Hintergrundfarbe
win.fill(white)
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tile = tilemap.tilemap()
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# Tilemap
tile_size = tile.tilesize
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# Schleife durch das Tilemap-Array
for y in range(len(tile.map_array)):
for x in range(len(tile.map_array[y])):
# Überprüfen, ob der Wert in der aktuellen Zelle gleich 0 ist
if tile.map_array[y][x] == 0:
win.blit(tile.road_quer, (x * tile_size, y * tile_size))
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if tile.map_array[y][x] == 1:
win.blit(tile.road_senkrecht, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 2:
win.blit(tile.road_btr, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 3:
win.blit(tile.road_tbr, (x * tile_size, y * tile_size))
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font = pygame.font.SysFont(None, 24)
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tank_label = font.render('Tank: ' + str(round(player1.Tank, 2)), True, white)
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win.blit(tank_label, (20, 20))
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# debug ausgabe
# ---------------------------
# debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
# win.blit(debug_selfrect, (20, 40))
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# debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
# win.blit(debug_selfrect, (20, 60))
# ---------------------------
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Erzmine.update()
Erzmine.draw(win)
Tanken.update()
Tanken.draw(win)
Ziele.update()
Ziele.draw(win)
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player1.update()
player1.draw(win)
enemy.update(player1)
enemy.draw(win)
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pygame.display.update()