* Add Post Scriptum
Based on the standard Squad Dedicated Server template recently complete - PS is effectively a carbon copy game by the same publisher, so shares a lot of the same things.
* Update psconfigmanifest.json
Update - accidentally pushed older config
* Update post-scriptum.kvp
Add UpdateSourceArgs for mod support
* Naming Convention tidy
Tidy up naming conventions for files - adjust file names within kvp to match new names - no configuration changes other than that.
* Update post-scriptum.kvp
Change to utilise new ports system
* Update post-scriptum.kvp
Change to correct binding variable
* Update post-scriptum.kvp
Remove app.updatesource is redundant
* Update post-scriptum.kvp
Remove redundant admin port after new ports system implemented
* Update KVP - Full refactor
Refactor using a newly deployed instance. Bump MinAMPVersion
* Various tweaks
* Update post-scriptum.kvp
Update RCON delay
* Add EnforceTeamBalance to config
Add EnforceTeamBalance to config file as an option
* Filename amendment
Amend files to remove hyphens after the name of the service to be in-line with current conventions
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Co-authored-by: Greelan <53196309+Greelan@users.noreply.github.com>
* Add American Truck Simulator
The game requires additional setup which are linked in the ExtraSetupStepsURI. Linux only or Docker on Windows as there are issues running as NETWORK SERVICE in Windows.
After this is fully reviewed, I'll convert it to work for Euro Truck Simulator 2 as well.
* Update american-truck-simulator.kvp
* Requested changes + moderators
* Update american-truck-simulatorupdates.json
* Terraria Updates
This updates the ports to the new method, changes the child process for Linux, displays a suggestion for Docker on Windows, and includes a default .backupExclude file.
* Whoopsies
There is a bug with AMP's Telnet implementation that causes a large spike in CPU usage in the AMP process. This is a temporary fix that solves the spike, but will prevent managing the server using the Console tab in AMP.