2048-Shooter/Objects/bullet_hit.tscn
2022-11-27 20:47:03 +01:00

89 lines
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
[sub_resource type="GDScript" id=3]
script/source = "extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func play():
$AnimationPlayer.play(\"Hit\")
pass
func _on_AnimationPlayer_animation_finished(anim_name):
queue_free()
pass # Replace with function body.
"
[sub_resource type="Animation" id=1]
resource_name = "Hit"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 70, 75 ]
}
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimationPlayer:reset_on_save")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 70 ]
}
[node name="bullet_hit" type="Node2D"]
script = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
hframes = 10
vframes = 12
frame = 70
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Hit = SubResource( 1 )
anims/RESET = SubResource( 2 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]