[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1] [sub_resource type="GDScript" id=3] script/source = "extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func play(): $AnimationPlayer.play(\"Hit\") pass func _on_AnimationPlayer_animation_finished(anim_name): queue_free() pass # Replace with function body. " [sub_resource type="Animation" id=1] resource_name = "Hit" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 70, 75 ] } [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("AnimationPlayer:reset_on_save") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 70 ] } [node name="bullet_hit" type="Node2D"] script = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 2, 2 ) texture = ExtResource( 1 ) hframes = 10 vframes = 12 frame = 70 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Hit = SubResource( 1 ) anims/RESET = SubResource( 2 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]