2048-Shooter/Objects/Bullet.tscn
2022-11-27 20:47:03 +01:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://box.png" type="Texture" id=1]
[sub_resource type="GDScript" id=3]
resource_name = "Bullet"
script/source = "extends KinematicBody2D
var velocity = Vector2(0,-1)
var speed = 300
var hit_power = 2
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
move_and_collide(velocity.normalized() * delta * speed)
pass
"
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 3.33333, 3.33333 )
[node name="Bullet" type="KinematicBody2D"]
scale = Vector2( 1.5, 1.5 )
z_index = 1
script = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 3.73522e-06, -3.41733e-06 )
scale = Vector2( 1.1, 1.1 )
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="." groups=["Bullet"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 5.96046e-08, -5.96046e-08 )
shape = SubResource( 2 )