[gd_scene load_steps=4 format=2] [ext_resource path="res://box.png" type="Texture" id=1] [sub_resource type="GDScript" id=3] resource_name = "Bullet" script/source = "extends KinematicBody2D var velocity = Vector2(0,-1) var speed = 300 var hit_power = 2 # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _physics_process(delta): move_and_collide(velocity.normalized() * delta * speed) pass " [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 3.33333, 3.33333 ) [node name="Bullet" type="KinematicBody2D"] scale = Vector2( 1.5, 1.5 ) z_index = 1 script = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 3.73522e-06, -3.41733e-06 ) scale = Vector2( 1.1, 1.1 ) shape = SubResource( 2 ) [node name="Area2D" type="Area2D" parent="." groups=["Bullet"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 5.96046e-08, -5.96046e-08 ) shape = SubResource( 2 )