mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2025-06-16 11:15:23 +02:00
SomeUpdate
Slots can update, other scaling
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://retrowave.png" type="Texture" id=1]
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[ext_resource path="res://Objects/Overlay.tscn" type="PackedScene" id=2]
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@ -22,7 +22,10 @@ region_rect = Rect2( 0, 0, 8, 8 )
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font_data = ExtResource( 6 )
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 288, 40 )
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extents = Vector2( 288, 64 )
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 287, 88 )
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[node name="Game" type="Node2D"]
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script = ExtResource( 3 )
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@ -165,9 +168,16 @@ margin_bottom = 0.0
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[node name="Bullet_Grave" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet_Grave"]
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position = Vector2( 288, -40 )
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position = Vector2( 288, -16 )
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shape = SubResource( 6 )
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[node name="CheckSpawnSpeed" type="Area2D" parent="."]
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position = Vector2( 288, 145 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CheckSpawnSpeed"]
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position = Vector2( 0, 42 )
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shape = SubResource( 7 )
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[connection signal="pressed" from="VBoxContainer/ButtonGrid/Speed" to="." method="_on_Speed_pressed"]
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[connection signal="pressed" from="VBoxContainer/ButtonGrid/Panzer" to="." method="_on_Panzer_pressed"]
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[connection signal="area_entered" from="Bullet_Grave" to="." method="_on_Bullet_Grave_area_entered"]
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