Apply theme to OptionButtons in GameScene
Added a new theme resource for OptionButtons to ensure consistent font sizes. Updated MainMenu text to correctly number new players without adding one.
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://bowvqy1rx2ldx"]
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[gd_scene load_steps=4 format=3 uid="uid://bowvqy1rx2ldx"]
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[ext_resource type="Script" path="res://GameScene.gd" id="1_kyoq5"]
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[ext_resource type="Script" path="res://ScrollContainer.gd" id="2_xxo3x"]
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[ext_resource type="Theme" uid="uid://dt11061t2etln" path="res://OptionButton.tres" id="3_hdjql"]
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[node name="Control" type="Control"]
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layout_mode = 3
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@ -108,6 +109,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/One/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -157,6 +159,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Two/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -206,6 +209,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Three/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -255,6 +259,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Four/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -304,6 +309,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Five/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -354,6 +360,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Six/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -433,6 +440,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Three_of_a_kind/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -467,6 +475,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Four_of_a_Kind/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -501,6 +510,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Full_House/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -535,6 +545,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Small_Straight/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -569,6 +580,7 @@ vertical_alignment = 1
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[node name="OptionButton" type="OptionButton" parent="ScrollContainer/VBoxContainer/Large_Straight/HBoxContainer"]
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custom_minimum_size = Vector2(250, 150)
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layout_mode = 2
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theme = ExtResource("3_hdjql")
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theme_override_font_sizes/font_size = 50
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alignment = 1
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clip_text = true
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@ -22,7 +22,7 @@ func _on_button_pressed():
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var player = PlayerPanel.instantiate()
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var player_name : TextEdit = player.get_child(0)
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if player_name != null:
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player_name.text = "Player " + str(PlayerList.get_child_count() + 1)
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player_name.text = "Player " + str(PlayerList.get_child_count())
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player_name.connect("text_changed", Callable(self, "_on_text_changed"))
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PlayerList.add_child(player)
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else:
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4
OptionButton.tres
Normal file
4
OptionButton.tres
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@ -0,0 +1,4 @@
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[gd_resource type="Theme" format=3 uid="uid://dt11061t2etln"]
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[resource]
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PopupMenu/font_sizes/font_size = 50
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