Expand Lua libraries and enhance error recovery logic.
Added more Lua libraries to extend scripting capabilities within the application. Improved error handling by re-enabling the UI button and reloading the webview after a Lua script failure.
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@@ -246,7 +246,17 @@ void ToolboxWindow::run_lua(int id) {
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// Lambda-Funktion, um das Lua-Skript auszuführen
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auto lua_task = [this, id]() {
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sol::state lua;
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lua.open_libraries(sol::lib::base, sol::lib::os);
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lua.open_libraries(sol::lib::base,
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sol::lib::os,
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sol::lib::string,
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sol::lib::string,
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sol::lib::coroutine,
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sol::lib::package,
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sol::lib::table,
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sol::lib::math,
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sol::lib::utf8,
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sol::lib::coroutine,
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sol::lib::io);
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try {
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std::string scriptPath = m_toolboxItems[id].lua_script;
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@@ -255,6 +265,8 @@ void ToolboxWindow::run_lua(int id) {
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m_webview.reload();
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} catch (const sol::error& e) {
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std::cerr << "Lua error: " << e.what() << std::endl;
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m_webview.execute("enableButtonByToolId({})",saucer::make_args(id));
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m_webview.reload();
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}
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};
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