This commit is contained in:
Yadciel 2023-03-13 21:14:13 +01:00
parent bb4918a5f0
commit 6dc2d21416
10 changed files with 216 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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Camera2D.gd Normal file
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extends Camera2D
var PAN_SPEED = 30
var is_panning
var pan_start = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_pressed("ui_left"):
position.x -= 3
if Input.is_action_pressed("ui_right"):
position.x += 3
if Input.is_action_pressed("ui_up"):
position.y -= 3
if Input.is_action_pressed("ui_down"):
position.y += 3
if is_panning:
var pan_delta = (pan_start - get_viewport().get_mouse_position()) / get_zoom() * delta * PAN_SPEED
position += pan_delta
pan_start = get_viewport().get_mouse_position()
pass
func _input(event):
if Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
is_panning = true
pan_start = event.position
else:
is_panning = false

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Map.gd Normal file
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@tool
extends TileMap
var noise = FastNoiseLite.new()
@export var start = false
@export var map_size : Vector2 = Vector2(30,30)
func _ready():
generate_map()
func _process(delta):
if Engine.is_editor_hint():
if start == true:
generate_map()
start = false
func generate_map():
var tile_size = cell_quadrant_size
map_size = map_size
for x in range(map_size.x):
for y in range(map_size.y):
var noise_value = noise.get_noise_2d(x,y)
var tile_coord = get_tile_coordinates(noise_value)
set_cell(0, Vector2(x, y), 0, tile_coord )
func get_tile_coordinates(noise_value):
if noise_value < -0.4:
return Vector2i(0,0) # Wasserstufe 1
elif noise_value < -0.2:
return Vector2i(1,0) # Wasserstufe 2
elif noise_value < 0:
return Vector2i(2,0) # Wasserstufe 3
elif noise_value < 0.2:
return Vector2i(3,0) # Wasserstufe 4
elif noise_value < 0.4:
return Vector2i(4,0) # Wasserstufe 5
elif noise_value < 0.5:
return Vector2i(5,0) # Sand
elif noise_value < 0.6:
return Vector2i(6,0) # Gras
elif noise_value < 0.7:
return Vector2i(7,0) # Baum
elif noise_value < 0.8:
return Vector2i(0,1) # Strauch
elif noise_value < 0.9:
return Vector2i(1,1) # Blume
else:
return Vector2i(2,1) # Stein

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
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renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"