LF08/helicopter.py
2023-04-20 09:08:35 +02:00

53 lines
1.6 KiB
Python

import pygame
import player
import rotor
from fahrzeug import Fahrzeug
class Helicopter(Fahrzeug, pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__(x, y)
self.image = pygame.image.load("helicopter.jpg").convert_alpha()
self.image = self.image.subsurface(44, 0, 44, 99)
self.rect = self.image.get_rect(center=(x, y))
self.rect.centerx = x
self.rect.centery = y
self.rotor = rotor.Rotor(self.rect.centerx, self.rect.centery)
self.dest_x = x
self.dest_y = y
self.rect = self.image.get_rect()
self.angle = 0
self.speed = 1
def update(self, player):
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rect.centerx -= self.speed
self.dest_x -= self.speed
self.angle = 90
if keys[pygame.K_d]:
self.rect.centerx += self.speed
self.dest_x += self.speed
self.angle = 270
if keys[pygame.K_w]:
self.rect.centery -= self.speed
self.dest_y -= self.speed
self.angle = 0
if keys[pygame.K_s]:
self.rect.centery += self.speed
self.dest_y += self.speed
self.angle = 180
self.rotor.update(self)
def draw(self, win):
rotated_image = pygame.transform.rotate(self.image, self.angle)
rotated_rect = rotated_image.get_rect(center=self.rect.center)
#debug, nicht anrühren
#self.angle += 1
#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
win.blit(rotated_image, rotated_rect)
self.rotor.draw(win)