53 lines
1.6 KiB
Python
53 lines
1.6 KiB
Python
import pygame
|
|
import player
|
|
import rotor
|
|
from fahrzeug import Fahrzeug
|
|
|
|
class Helicopter(Fahrzeug, pygame.sprite.Sprite):
|
|
def __init__(self, x, y):
|
|
super().__init__(x, y)
|
|
self.image = pygame.image.load("helicopter.jpg").convert_alpha()
|
|
self.image = self.image.subsurface(44, 0, 44, 99)
|
|
self.rect = self.image.get_rect(center=(x, y))
|
|
self.rect.centerx = x
|
|
self.rect.centery = y
|
|
self.rotor = rotor.Rotor(self.rect.centerx, self.rect.centery)
|
|
self.dest_x = x
|
|
self.dest_y = y
|
|
self.rect = self.image.get_rect()
|
|
self.angle = 0
|
|
self.speed = 1
|
|
|
|
def update(self, player):
|
|
keys = pygame.key.get_pressed()
|
|
if keys[pygame.K_a]:
|
|
self.rect.centerx -= self.speed
|
|
self.dest_x -= self.speed
|
|
self.angle = 90
|
|
if keys[pygame.K_d]:
|
|
self.rect.centerx += self.speed
|
|
self.dest_x += self.speed
|
|
self.angle = 270
|
|
if keys[pygame.K_w]:
|
|
self.rect.centery -= self.speed
|
|
self.dest_y -= self.speed
|
|
self.angle = 0
|
|
if keys[pygame.K_s]:
|
|
self.rect.centery += self.speed
|
|
self.dest_y += self.speed
|
|
self.angle = 180
|
|
|
|
self.rotor.update(self)
|
|
|
|
def draw(self, win):
|
|
rotated_image = pygame.transform.rotate(self.image, self.angle)
|
|
rotated_rect = rotated_image.get_rect(center=self.rect.center)
|
|
|
|
#debug, nicht anrühren
|
|
#self.angle += 1
|
|
#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
|
|
|
|
win.blit(rotated_image, rotated_rect)
|
|
self.rotor.draw(win)
|
|
|