53 lines
1.6 KiB
Python
53 lines
1.6 KiB
Python
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import pygame
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import player
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import rotor
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from fahrzeug import Fahrzeug
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class Helicopter(Fahrzeug, pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__(x, y)
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self.image = pygame.image.load("helicopter.jpg").convert_alpha()
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self.image = self.image.subsurface(44, 0, 44, 99)
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self.rect = self.image.get_rect(center=(x, y))
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self.rect.centerx = x
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self.rect.centery = y
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self.rotor = rotor.Rotor(self.rect.centerx, self.rect.centery)
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self.dest_x = x
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self.dest_y = y
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self.rect = self.image.get_rect()
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self.angle = 0
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self.speed = 1
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def update(self, player):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_a]:
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self.rect.centerx -= self.speed
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self.dest_x -= self.speed
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self.angle = 90
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if keys[pygame.K_d]:
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self.rect.centerx += self.speed
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self.dest_x += self.speed
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self.angle = 270
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if keys[pygame.K_w]:
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self.rect.centery -= self.speed
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self.dest_y -= self.speed
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self.angle = 0
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if keys[pygame.K_s]:
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self.rect.centery += self.speed
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self.dest_y += self.speed
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self.angle = 180
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self.rotor.update(self)
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def draw(self, win):
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rotated_image = pygame.transform.rotate(self.image, self.angle)
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rotated_rect = rotated_image.get_rect(center=self.rect.center)
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#debug, nicht anrühren
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#self.angle += 1
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#pygame.draw.rect(win, (255, 0, 0), rotated_rect)
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win.blit(rotated_image, rotated_rect)
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self.rotor.draw(win)
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