loop, death, start

This commit is contained in:
Yadciel 2023-04-27 13:21:11 +02:00
parent e08074c22e
commit e83dec026a
4 changed files with 108 additions and 45 deletions

103
game.py
View File

@ -2,6 +2,7 @@ import pygame
import player
import helicopter
import object
import game_over
import tilemap
import sys
@ -9,11 +10,13 @@ import sys
def start():
pygame.init()
win = pygame.display.set_mode((800, 800))
player1 = player.Player(0, 0)
enemy = helicopter.Helicopter(5, 5)
player1 = player.Player(500, 500)
enemy = helicopter.Helicopter(50, 50)
Erzmine = object.Erz(600, 100)
Tanken = object.Tank(160, 200)
Ziele = object.Ziel(600, 900)
GameOver = False
GO = game_over.GameOver()
tile_set = pygame.image.load("resources/roads2W.png").convert_alpha()
@ -30,54 +33,66 @@ def start():
if event.type == pygame.MOUSEBUTTONDOWN:
player1.dest(pygame.mouse.get_pos())
# Hintergrundfarbe
win.fill(white)
tile = tilemap.tilemap()
# Tilemap
tile_size = tile.tilesize
# Schleife durch das Tilemap-Array
for y in range(len(tile.map_array)):
for x in range(len(tile.map_array[y])):
# Überprüfen, ob der Wert in der aktuellen Zelle gleich 0 ist
if tile.map_array[y][x] == 0:
win.blit(tile.road_quer, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 1:
win.blit(tile.road_senkrecht, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 2:
win.blit(tile.road_btr, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 3:
win.blit(tile.road_tbr, (x * tile_size, y * tile_size))
font = pygame.font.SysFont(None, 24)
tank_label = font.render('Tank: ' + str(round(player1.Tank, 2)), True, white)
win.blit(tank_label, (20, 20))
# debug ausgabe
# ---------------------------
debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
win.blit(debug_selfrect, (20, 40))
debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
win.blit(debug_selfrect, (20, 60))
# ---------------------------
if player1.rect.colliderect(Tanken.rect):
player1.Tank = 250
Erzmine.update()
Erzmine.draw(win)
if player1.rect.colliderect(enemy.rect):
GameOver = True
Tanken.update()
Tanken.draw(win)
if GameOver == False:
# Hintergrundfarbe
win.fill(white)
tile = tilemap.tilemap()
# Tilemap
tile_size = tile.tilesize
# Schleife durch das Tilemap-Array
for y in range(len(tile.map_array)):
for x in range(len(tile.map_array[y])):
# Überprüfen, ob der Wert in der aktuellen Zelle gleich 0 ist
if tile.map_array[y][x] == 0:
win.blit(tile.road_quer, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 1:
win.blit(tile.road_senkrecht, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 2:
win.blit(tile.road_btr, (x * tile_size, y * tile_size))
if tile.map_array[y][x] == 3:
win.blit(tile.road_tbr, (x * tile_size, y * tile_size))
Ziele.update()
Ziele.draw(win)
Erzmine.update()
Erzmine.draw(win)
player1.update()
player1.draw(win)
Tanken.update()
Tanken.draw(win)
enemy.update(player1)
enemy.dest((player1.rect.centerx, player1.rect.centery))
enemy.draw(win)
Ziele.update()
Ziele.draw(win)
player1.update()
player1.draw(win)
enemy.update(player1)
enemy.dest((player1.rect.centerx, player1.rect.centery))
enemy.draw(win)
# Game UI--------------------------------
font = pygame.font.SysFont(None, 24)
tank_label = font.render('Tank: ' + str(round(player1.Tank, 2)), True, white)
win.blit(tank_label, (20, 20))
font = pygame.font.SysFont(None, 24)
tank_label = font.render('Erz: ' + str(round(player1.Erz, 0)), True, white)
win.blit(tank_label, (20, 40))
# debug ausgabe
# ---------------------------
debug_selfrect = font.render('self centerx: ' + str(player1.rect.centerx) + ' self centery: ' + str(player1.rect.centery), True, white)
win.blit(debug_selfrect, (20, 60))
debug_selfrect = font.render('dest x: ' + str(player1.dest_x) + ' dest y: ' + str(player1.dest_y), True, white)
win.blit(debug_selfrect, (20, 80))
# ---------------------------
# ----------------------------------------
else:
GO.draw(win)
pass
pygame.display.update()

47
game_over.py Normal file
View File

@ -0,0 +1,47 @@
import pygame
import game
class GameOver(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.label = pygame.font.SysFont("Arial", 50).render("Game Over", True, (255, 0, 0))
self.rect = self.label.get_rect(center=(400, 300))
def draw(self, win):
# Rechtecke
start_button = pygame.Rect(200, 400, 100, 50)
quit_button = pygame.Rect(500, 400, 120, 50)
# Schriftart
font = pygame.font.Font(None, 32)
# Text
start_text = font.render("Start", True, (0, 0, 0))
quit_text = font.render("Beenden", True, (0, 0, 0))
win.fill((0, 0, 0)) # Black
win.blit(self.label, self.rect)
# Buttons zeichnen
pygame.draw.rect(win, (100, 100, 100), start_button)
win.blit(start_text, (start_button.x + 25, start_button.y + 10))
pygame.draw.rect(win, (100, 100, 100), quit_button)
win.blit(quit_text, (quit_button.x + 10, quit_button.y + 10))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = event.pos
# Start-Button
if start_button.collidepoint(mouse_pos):
game.start()
# Beenden-Button
if quit_button.collidepoint(mouse_pos):
pygame.quit()
sys.exit()

View File

@ -14,7 +14,7 @@ gray = (128, 128, 128)
# Rechtecke
start_button = pygame.Rect(100, 100, 100, 50)
quit_button = pygame.Rect(300, 100, 100, 50)
quit_button = pygame.Rect(300, 100, 120, 50)
# Schriftart
font = pygame.font.Font(None, 32)

View File

@ -15,6 +15,7 @@ class Player(Fahrzeug, pygame.sprite.Sprite):
self.direction = pygame.math.Vector2(0, -1)
self.angle = 0
self.Tank = 250
self.Erz = 0
def draw(self, win):