* Initial Starbound Generic Config
This is Windows only at the moment due to the working directory only able to point at one location. Windows is under win64 and Linux is under linux directories.
* Finalize Settings
* Finalize Settings
* Update starbound.kvp
* Update starbound.kvp
* Add tModLoader 1.4+
Due to the major changes in how tModLoader functions, a new template has been created to address the new methods. This version will download the appropriate dotnet version and execute the tModLoader.dll. This shares the same config and metaconfig files as the original tModLoader.
* Update config and metaconfig
* Fix file naming
* Fix File Naming
* Fix broken stuff
* Add original tModLoader config final update stage
* Update tmodloader14metaconfig.json
Co-authored-by: Jasper Borsboom <j.borsboom@veltwerk.nl>
* Update tmodloader14config.json
* Final Updates
* Final changes
* Update tmodloader14.kvp
Co-authored-by: Jasper Borsboom <j.borsboom@veltwerk.nl>
* Add Conan Exiles Docker Support
This adds Docker support for Conan Exiles and converts it to using Wine vs Proton. This simplifies the config quite a bit.
* Final Changes
* Add TeamSpeak 3 Config (draft)
This is the draft of the TeamSpeak 3 config.
* Overhaul the config
* Update teamspeak3.kvp
* Getting closer, but also tired
* Update teamspeak3.kvp
* Port changes, Config file changes, Telnet setup
* That ain't no damn ini file. It's just a plain old kvp and it is my worst enemy now. Time for a break.
* Making settings file match default values
* Greelan's OCD changes. ;)
* Update 7d2d
* Update 7d2d
* Update 7d2d Config
The generic 7d2d config doesn't account for the save directory. Updated to add a config version selector under the SteamCMD and Updates tab.
* Update Port Details
* Update manifest.json
* Update manifest.json
* Update save location
* Update manifest.json
* Update manifest.json
* Update manifest.json
* Update 7d2d
This fixes an issue with the save location by providing specific config files depending on what a user chooses under SteamCMD & Updates.
* Add pre 20.0 settings
* More settings updated
* Update 7d2d Config
Create manual config download options for 18.4 to Current. Adjusted save location of all generated files to be within the datastore.
* Update manifest.json
* Update seven-days-to-diemetaconfig.json
* Update seven-days-to-dieconfig.json
* Update seven-days-to-dieupdates.json
* Update V Rising Chat Regex
V Rising has no chat regex, so AMP was populating a default which caused the output to appear as chat anytime there was a `:` in the line.
* Update satisfactory.kvp
- Updates for queue server
- QueryPort no longer used for connecting etc (but not entirely clear whether fully deprecated, so keeping as assigned for time being)
- Minor other regex tweaks
* The Forest Updates
Updated the config to current features. Added Linux and Docker support. Added metaconfig.
* Finalizing config changes
* One line got lost, get back in there little line
* Heh how did I forget?
* Resolve suggestions by Greelan
* Tidying up the config settings
* Change update stage to CC
The new server build does not work with the current AMP template. Converting to the `previous` branch so that the legacy server build is downloaded, pending an updated AMP template being committed to cater for the new server build (which is pending the Stationeers devs fixing their server console).
App ready regex also fixed.
Fixed:
-Formatting issues
-Disabled Network Protocols didn't set the right default due to two keys starting with the same value
-Game World had a typo in the ParamFieldName
A default chat regex got saved that caused the console output to show up twice with headings as AMP was attempting to treat it like chat messages. Thanks @Greelan for catching that!
Reference: https://github.com/CubeCoders/AMPTemplates/pull/49
All changes requested by @Greelan have been implemented, but there are two things to note.
-I kept the working directory the same as the launcher lives in this folder, but calls the dedicated server executable one deeper.
-There are two ports that have unknown uses. I've looked around and have gotten mixed responses on if they're actually needed or what they do, but the telnet port is always 4 higher than the main game port in each case, so I have to assume there's a reason behind it.