Update Empyrion Config Manifest (#174)
Added the new Stranded at Nemesis scenario and clarified menu tab names.
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@ -1,7 +1,7 @@
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[
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{
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"DisplayName": "Server Port",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Must be edited using the Edit Port button in ADS.",
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"Keywords": "",
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"FieldName": "$GamePort1",
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@ -15,7 +15,7 @@
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},
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{
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"DisplayName": "Telnet Port",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Must be edited using the Edit Port button in ADS.",
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"Keywords": "",
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"FieldName": "$TelnetPort",
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@ -29,7 +29,7 @@
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},
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{
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"DisplayName": "Telnet Password",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Must be set using AMP.",
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"Keywords": "",
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"FieldName": "$RemoteAdminPassword",
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@ -43,7 +43,7 @@
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},
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{
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"DisplayName": "Server Name",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Name that will be shown in the Server Browser.",
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"Keywords": "server,name",
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"FieldName": "Srv_Name",
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@ -56,7 +56,7 @@
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},
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{
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"DisplayName": "Server Password",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Password players will use to join the server.",
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"Keywords": "server,Password",
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"FieldName": "Srv_Password",
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@ -69,7 +69,7 @@
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},
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{
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"DisplayName": "Max Players ",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Maximum number of player allowed to join simultaneously in the server.",
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"Keywords": "Max,Players",
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"FieldName": "$MaxUsers",
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@ -82,7 +82,7 @@
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},
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{
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"DisplayName": "Server Description",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Server description shown in Server Browser, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u].",
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"Keywords": "Server,Description",
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"FieldName": "Srv_Description",
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@ -95,7 +95,7 @@
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},
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{
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"DisplayName": "Reserve Playfields",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Determines the number of playfield servers that are held in reserve. For busy public servers.",
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"Keywords": "Reserve,Playfields",
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"FieldName": "Srv_ReservePlayfields",
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@ -108,7 +108,7 @@
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},
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{
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"DisplayName": "Public Server",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Set the following parameter to false if you want to hide your server in the Server Browser. If server is not visible you can connect via IP or via joining a friend's game.",
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"Keywords": "public,server",
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"FieldName": "Srv_Public",
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@ -124,7 +124,7 @@
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},
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{
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"DisplayName": "Stop Period",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before.",
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"Keywords": "Stop,Period",
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"FieldName": "Srv_StopPeriod",
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@ -137,7 +137,7 @@
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},
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{
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"DisplayName": "Enable EAC",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server).",
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"Keywords": "enable,EAC",
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"FieldName": "EACActive",
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@ -153,7 +153,7 @@
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},
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{
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"DisplayName": "Save Directory",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Location of save game folder.",
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"Keywords": "save,directory",
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"FieldName": "SaveDirectory",
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@ -166,7 +166,7 @@
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},
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{
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"DisplayName": "Max Allowed Size Class",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned. 1 = allow only small blueprints, 10 = allow very large blueprints, 50 = allow gigantic blueprints, 0 = no limits. Warning: large blueprints can have very strong performance impact!",
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"Keywords": "Max,Allowed,Size,Class",
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"FieldName": "MaxAllowedSizeClass",
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@ -179,7 +179,7 @@
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},
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{
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"DisplayName": "Allowed Blueprints",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Restrict Blueprint types allowed for production in factory: None = Blueprint system completely disabled; StockOnly = only stock blueprints can be produced; All = all types allowed (default).",
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"Keywords": "Allowed,Blueprints",
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"FieldName": "AllowedBlueprints",
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@ -196,7 +196,7 @@
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},
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{
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"DisplayName": "Heartbeat Server",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Timeout in seconds after which a playfield server process will be killed (and all players on it disconnected) if it no longer sends heartbeat messages to the dedicated server. (0 to disable)",
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"Keywords": "Heartbeat,Server",
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"FieldName": "HeartbeatServer",
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@ -210,7 +210,7 @@
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},
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{
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"DisplayName": "Heartbeat Client",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Timeout in seconds after which a client will be disconnected if it no longer sends heartbeat messages to the dedicated server. (0 to disable)",
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"Keywords": "Heartbeat,Client",
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"FieldName": "HeartbeatClient",
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@ -224,7 +224,7 @@
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},
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{
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"DisplayName": "Log Flags",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Determines the logging level.",
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"Keywords": "Log,Flags,level",
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"FieldName": "LogFlags",
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@ -241,7 +241,7 @@
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},
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{
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"DisplayName": "Disable Family Sharing",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Activate if you want to prohibit Steam Family Sharers from playing (only the game owner can then play).",
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"Keywords": "Disable,Steam,Family,Sharing",
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"FieldName": "DisableSteamFamilySharing",
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@ -257,7 +257,7 @@
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},
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{
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"DisplayName": "Kick Players With High Ping",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Players with a ping higher than the value specified below will be locked out of the game. High ping can result in cheating.",
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"Keywords": "Kick,Players,With,High,Ping",
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"FieldName": "KickPlayerWithPing",
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@ -271,7 +271,7 @@
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},
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{
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"DisplayName": "Timeout to Boot Playfield Server",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Monitors booting playfield server processes, kills them if they time out ( 0 to disabled). Note: This is a conservative default, for faster servers 60 seconds should be ok.",
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"Keywords": "Timeout,Booting,Playfield,server",
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"FieldName": "TimeoutBootingPfServer",
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@ -285,7 +285,7 @@
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},
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{
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"DisplayName": "Player Login Parallel Count",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time.",
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"Keywords": "Player,Login,Parallel,Count",
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"FieldName": "PlayerLoginParallelCount",
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@ -298,7 +298,7 @@
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},
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{
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"DisplayName": "Player Login VIP Names",
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"Category": "Server Settings",
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"Category": "Emp - Server Settings",
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"Description": "Add steam ids for preferred players that will get a better position in the login queue. [Find your Steam64 ID](https://steamidfinder.com/)",
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"Keywords": "Player,Login,Parallel,Count",
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"FieldName": "PlayerLoginVipNames",
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@ -312,7 +312,7 @@
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},
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{
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"DisplayName": "Game Name",
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"Category": "Game Settings",
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"Category": "Emp - Game Settings",
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"Description": "Determines name of the save game.",
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"Keywords": "Game,Name",
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"FieldName": "GameName",
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@ -325,7 +325,7 @@
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},
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{
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"DisplayName": "Game Mode",
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"Category": "Game Settings",
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"Category": "Emp - Game Settings",
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"Description": "Game mode for the server.",
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"Keywords": "Game,Mode",
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"FieldName": "Mode",
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@ -341,7 +341,7 @@
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},
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{
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"DisplayName": "World Seed",
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"Category": "Game Settings",
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"Category": "Emp - Game Settings",
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"Description": "Any number up to 7 digits (Cannot be 0). The seed determines how the world is procedurally generated - the same seed means the same world.",
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"Keywords": "World,Seed",
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"FieldName": "Seed",
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@ -354,7 +354,7 @@
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},
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{
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"DisplayName": "Custom Scenario",
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"Category": "Game Settings",
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"Category": "Emp - Game Settings",
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"Description": "Choose from premade scenarios.",
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"Keywords": "Custom,Scenario",
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"FieldName": "CustomScenario",
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@ -375,6 +375,7 @@
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"Default Random": "Default Random",
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"Invader vs Defender - Conflict of Cygnus": "Invader vs Defender - Conflict of Cygnus",
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"Shadows of Starlight": "Shadows of Starlight",
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"Stranded at Nemesis (Survival Challenge)": "Stranded at Nemesis (Survival Challenge)",
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"Tutorial": "Tutorial"
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}
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},
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