* Add Post Scriptum
Based on the standard Squad Dedicated Server template recently complete - PS is effectively a carbon copy game by the same publisher, so shares a lot of the same things.
* Update psconfigmanifest.json
Update - accidentally pushed older config
* Update post-scriptum.kvp
Add UpdateSourceArgs for mod support
* Naming Convention tidy
Tidy up naming conventions for files - adjust file names within kvp to match new names - no configuration changes other than that.
* Update post-scriptum.kvp
Change to utilise new ports system
* Update post-scriptum.kvp
Change to correct binding variable
* Update post-scriptum.kvp
Remove app.updatesource is redundant
* Update post-scriptum.kvp
Remove redundant admin port after new ports system implemented
* Update KVP - Full refactor
Refactor using a newly deployed instance. Bump MinAMPVersion
* Various tweaks
* Update post-scriptum.kvp
Update RCON delay
* Add EnforceTeamBalance to config
Add EnforceTeamBalance to config file as an option
* Filename amendment
Amend files to remove hyphens after the name of the service to be in-line with current conventions
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Co-authored-by: Greelan <53196309+Greelan@users.noreply.github.com>
* Squad Update
Update to add fixedmaxtickrate to start arguments, remove haswritableconsole (Squad does not have a writable console), add SteamWorkshopDownloadLocation to applicable file area, set minampversion, remove RCON from serverconfig area and replace with info tile, clear up verbiage for descriptions of settings
* Recommended updates
Remove $ from non-AMP reserved variables
Update record demos for both client and server side for better readability
* Update Mordhau
Add in SteamWorkshopDownloadLocation (even though the mods are on mod.io), add in custom map in the enum for starting map & mode, and add additional box to specify custom map
* Update mordhau-config.json
* Update mordhau-config.json
* Update mordhau.kvp
Bump MinAMPVersion
Remove SteamWorkshopDownloadLocation due to mordhau not utilising steam workshop mods