This requires AMP 2.3.3 Nightly to function properly. You can obtain it here:
https://archive.cubecoders.com/thread/nightly-amp-builds-are-now-available/
This release includes the following:
- RCON support (affected by timeout issue: https://github.com/CubeCoders/AMP/issues/575)
- Ports are updated to UDP Game and Query + TCP RCON
- Linux CPU & Memory monitoring
- Linux proper shutdown/startup without needing to restart the instance
- Settings files moved to save-data/Settings to avoid wipe on server update. (Due to bug with game server the whitelist and banlist are still in the original location, but that shouldn't be an issue since AMP will store the settings)
- Fixed the "Connect to Server" button, but the devs haven't implemented this feature yet so it's just here to look pretty.
- Added v-risingupdates.json and v-risingports.json for clarity
This changes the V Rising server to use WINE64 instead of Proton due to unknown issues. WINE64 has proven stable so far with my own tests and initial testing from other users. There are some reports that player counts over 5-10 might become unstable and can cause crashes though.
Prerequisites if not using docker:
`sudo dpkg --add-architecture i386`
`sudo apt update`
`sudo apt install wine wine32 wine64 xvfb lib32gcc1 lib32gcc-s1` (only one lib... will be found depending on the distro)
This adds Proton support to V Rising using the latest beta experimental branch. Also implemented the new port mapping method.
This requires xvfb as well. You will at least need to run:
`sudo apt install xvfb`
And if there are issues running you may be missing further dependencies. Try running these"
`sudo dpkg --add-architecture i386`
'sudo apt update'
`sudo apt install wine wine32 wine64`
This does not currently work in Docker!
Updated regex for current log entries.
e.g.
User Join is
SteamworksServerManager.OnAuthChange(steamId=11111197969451111, ownerId=11111197969451111, status=OK)
User Leave is
Log: connection {1} has been disconnected by timeout; address {::ffff:192.168.1.111:54586} time {126493}, last rec time {124158} rtt {13} timeout {2000}
Attempt to send to not connected connection {1}
I was given bad info by the support in the Stationeers Discord. I've corrected the startup command line args to properly create and load the same world.
The devs broke the log. It no longer shows player join/leave properly. It just has ??? for most values. This can't be fixed, but the join regex can be. They added a space before the line previously, now they added one after the line. I'm adding buffers to each line as a failsafe.
There is a second config file I did not notice. Spaceengineers-Dedicated.cfg is used for the initial world creation, and some of the other global settings. Then, the Sandbox_config.sbc file is used inside the world folder for subsequent changes.
This is the first draft of the Mordhau config. The current issues outstanding:
1. Console/RCON is not accepting input
2. Shutdown (OS_CLOSE) command does not work cleanly in Windows.