Update Empyrion Config Manifest (#174)

Added the new Stranded at Nemesis scenario and clarified menu tab names.
This commit is contained in:
IceOfWraith 2022-08-06 19:11:50 -05:00 committed by GitHub
parent 9bb37f2618
commit fae9c20ed3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,7 +1,7 @@
[ [
{ {
"DisplayName": "Server Port", "DisplayName": "Server Port",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Must be edited using the Edit Port button in ADS.", "Description": "Must be edited using the Edit Port button in ADS.",
"Keywords": "", "Keywords": "",
"FieldName": "$GamePort1", "FieldName": "$GamePort1",
@ -15,7 +15,7 @@
}, },
{ {
"DisplayName": "Telnet Port", "DisplayName": "Telnet Port",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Must be edited using the Edit Port button in ADS.", "Description": "Must be edited using the Edit Port button in ADS.",
"Keywords": "", "Keywords": "",
"FieldName": "$TelnetPort", "FieldName": "$TelnetPort",
@ -29,7 +29,7 @@
}, },
{ {
"DisplayName": "Telnet Password", "DisplayName": "Telnet Password",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Must be set using AMP.", "Description": "Must be set using AMP.",
"Keywords": "", "Keywords": "",
"FieldName": "$RemoteAdminPassword", "FieldName": "$RemoteAdminPassword",
@ -43,7 +43,7 @@
}, },
{ {
"DisplayName": "Server Name", "DisplayName": "Server Name",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Name that will be shown in the Server Browser.", "Description": "Name that will be shown in the Server Browser.",
"Keywords": "server,name", "Keywords": "server,name",
"FieldName": "Srv_Name", "FieldName": "Srv_Name",
@ -56,7 +56,7 @@
}, },
{ {
"DisplayName": "Server Password", "DisplayName": "Server Password",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Password players will use to join the server.", "Description": "Password players will use to join the server.",
"Keywords": "server,Password", "Keywords": "server,Password",
"FieldName": "Srv_Password", "FieldName": "Srv_Password",
@ -69,7 +69,7 @@
}, },
{ {
"DisplayName": "Max Players ", "DisplayName": "Max Players ",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Maximum number of player allowed to join simultaneously in the server.", "Description": "Maximum number of player allowed to join simultaneously in the server.",
"Keywords": "Max,Players", "Keywords": "Max,Players",
"FieldName": "$MaxUsers", "FieldName": "$MaxUsers",
@ -82,7 +82,7 @@
}, },
{ {
"DisplayName": "Server Description", "DisplayName": "Server Description",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Server description shown in Server Browser, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u].", "Description": "Server description shown in Server Browser, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u].",
"Keywords": "Server,Description", "Keywords": "Server,Description",
"FieldName": "Srv_Description", "FieldName": "Srv_Description",
@ -95,7 +95,7 @@
}, },
{ {
"DisplayName": "Reserve Playfields", "DisplayName": "Reserve Playfields",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Determines the number of playfield servers that are held in reserve. For busy public servers.", "Description": "Determines the number of playfield servers that are held in reserve. For busy public servers.",
"Keywords": "Reserve,Playfields", "Keywords": "Reserve,Playfields",
"FieldName": "Srv_ReservePlayfields", "FieldName": "Srv_ReservePlayfields",
@ -108,7 +108,7 @@
}, },
{ {
"DisplayName": "Public Server", "DisplayName": "Public Server",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Set the following parameter to false if you want to hide your server in the Server Browser. If server is not visible you can connect via IP or via joining a friend's game.", "Description": "Set the following parameter to false if you want to hide your server in the Server Browser. If server is not visible you can connect via IP or via joining a friend's game.",
"Keywords": "public,server", "Keywords": "public,server",
"FieldName": "Srv_Public", "FieldName": "Srv_Public",
@ -124,7 +124,7 @@
}, },
{ {
"DisplayName": "Stop Period", "DisplayName": "Stop Period",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before.", "Description": "All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before.",
"Keywords": "Stop,Period", "Keywords": "Stop,Period",
"FieldName": "Srv_StopPeriod", "FieldName": "Srv_StopPeriod",
@ -137,7 +137,7 @@
}, },
{ {
"DisplayName": "Enable EAC", "DisplayName": "Enable EAC",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server).", "Description": "Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server).",
"Keywords": "enable,EAC", "Keywords": "enable,EAC",
"FieldName": "EACActive", "FieldName": "EACActive",
@ -153,7 +153,7 @@
}, },
{ {
"DisplayName": "Save Directory", "DisplayName": "Save Directory",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Location of save game folder.", "Description": "Location of save game folder.",
"Keywords": "save,directory", "Keywords": "save,directory",
"FieldName": "SaveDirectory", "FieldName": "SaveDirectory",
@ -166,7 +166,7 @@
}, },
{ {
"DisplayName": "Max Allowed Size Class", "DisplayName": "Max Allowed Size Class",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned. 1 = allow only small blueprints, 10 = allow very large blueprints, 50 = allow gigantic blueprints, 0 = no limits. Warning: large blueprints can have very strong performance impact!", "Description": "Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned. 1 = allow only small blueprints, 10 = allow very large blueprints, 50 = allow gigantic blueprints, 0 = no limits. Warning: large blueprints can have very strong performance impact!",
"Keywords": "Max,Allowed,Size,Class", "Keywords": "Max,Allowed,Size,Class",
"FieldName": "MaxAllowedSizeClass", "FieldName": "MaxAllowedSizeClass",
@ -179,7 +179,7 @@
}, },
{ {
"DisplayName": "Allowed Blueprints", "DisplayName": "Allowed Blueprints",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Restrict Blueprint types allowed for production in factory: None = Blueprint system completely disabled; StockOnly = only stock blueprints can be produced; All = all types allowed (default).", "Description": "Restrict Blueprint types allowed for production in factory: None = Blueprint system completely disabled; StockOnly = only stock blueprints can be produced; All = all types allowed (default).",
"Keywords": "Allowed,Blueprints", "Keywords": "Allowed,Blueprints",
"FieldName": "AllowedBlueprints", "FieldName": "AllowedBlueprints",
@ -196,7 +196,7 @@
}, },
{ {
"DisplayName": "Heartbeat Server", "DisplayName": "Heartbeat Server",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Timeout in seconds after which a playfield server process will be killed (and all players on it disconnected) if it no longer sends heartbeat messages to the dedicated server. (0 to disable)", "Description": "Timeout in seconds after which a playfield server process will be killed (and all players on it disconnected) if it no longer sends heartbeat messages to the dedicated server. (0 to disable)",
"Keywords": "Heartbeat,Server", "Keywords": "Heartbeat,Server",
"FieldName": "HeartbeatServer", "FieldName": "HeartbeatServer",
@ -210,7 +210,7 @@
}, },
{ {
"DisplayName": "Heartbeat Client", "DisplayName": "Heartbeat Client",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Timeout in seconds after which a client will be disconnected if it no longer sends heartbeat messages to the dedicated server. (0 to disable)", "Description": "Timeout in seconds after which a client will be disconnected if it no longer sends heartbeat messages to the dedicated server. (0 to disable)",
"Keywords": "Heartbeat,Client", "Keywords": "Heartbeat,Client",
"FieldName": "HeartbeatClient", "FieldName": "HeartbeatClient",
@ -224,7 +224,7 @@
}, },
{ {
"DisplayName": "Log Flags", "DisplayName": "Log Flags",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Determines the logging level.", "Description": "Determines the logging level.",
"Keywords": "Log,Flags,level", "Keywords": "Log,Flags,level",
"FieldName": "LogFlags", "FieldName": "LogFlags",
@ -241,7 +241,7 @@
}, },
{ {
"DisplayName": "Disable Family Sharing", "DisplayName": "Disable Family Sharing",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Activate if you want to prohibit Steam Family Sharers from playing (only the game owner can then play).", "Description": "Activate if you want to prohibit Steam Family Sharers from playing (only the game owner can then play).",
"Keywords": "Disable,Steam,Family,Sharing", "Keywords": "Disable,Steam,Family,Sharing",
"FieldName": "DisableSteamFamilySharing", "FieldName": "DisableSteamFamilySharing",
@ -257,7 +257,7 @@
}, },
{ {
"DisplayName": "Kick Players With High Ping", "DisplayName": "Kick Players With High Ping",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Players with a ping higher than the value specified below will be locked out of the game. High ping can result in cheating.", "Description": "Players with a ping higher than the value specified below will be locked out of the game. High ping can result in cheating.",
"Keywords": "Kick,Players,With,High,Ping", "Keywords": "Kick,Players,With,High,Ping",
"FieldName": "KickPlayerWithPing", "FieldName": "KickPlayerWithPing",
@ -271,7 +271,7 @@
}, },
{ {
"DisplayName": "Timeout to Boot Playfield Server", "DisplayName": "Timeout to Boot Playfield Server",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Monitors booting playfield server processes, kills them if they time out ( 0 to disabled). Note: This is a conservative default, for faster servers 60 seconds should be ok.", "Description": "Monitors booting playfield server processes, kills them if they time out ( 0 to disabled). Note: This is a conservative default, for faster servers 60 seconds should be ok.",
"Keywords": "Timeout,Booting,Playfield,server", "Keywords": "Timeout,Booting,Playfield,server",
"FieldName": "TimeoutBootingPfServer", "FieldName": "TimeoutBootingPfServer",
@ -285,7 +285,7 @@
}, },
{ {
"DisplayName": "Player Login Parallel Count", "DisplayName": "Player Login Parallel Count",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time.", "Description": "If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time.",
"Keywords": "Player,Login,Parallel,Count", "Keywords": "Player,Login,Parallel,Count",
"FieldName": "PlayerLoginParallelCount", "FieldName": "PlayerLoginParallelCount",
@ -298,7 +298,7 @@
}, },
{ {
"DisplayName": "Player Login VIP Names", "DisplayName": "Player Login VIP Names",
"Category": "Server Settings", "Category": "Emp - Server Settings",
"Description": "Add steam ids for preferred players that will get a better position in the login queue. [Find your Steam64 ID](https://steamidfinder.com/)", "Description": "Add steam ids for preferred players that will get a better position in the login queue. [Find your Steam64 ID](https://steamidfinder.com/)",
"Keywords": "Player,Login,Parallel,Count", "Keywords": "Player,Login,Parallel,Count",
"FieldName": "PlayerLoginVipNames", "FieldName": "PlayerLoginVipNames",
@ -312,7 +312,7 @@
}, },
{ {
"DisplayName": "Game Name", "DisplayName": "Game Name",
"Category": "Game Settings", "Category": "Emp - Game Settings",
"Description": "Determines name of the save game.", "Description": "Determines name of the save game.",
"Keywords": "Game,Name", "Keywords": "Game,Name",
"FieldName": "GameName", "FieldName": "GameName",
@ -325,7 +325,7 @@
}, },
{ {
"DisplayName": "Game Mode", "DisplayName": "Game Mode",
"Category": "Game Settings", "Category": "Emp - Game Settings",
"Description": "Game mode for the server.", "Description": "Game mode for the server.",
"Keywords": "Game,Mode", "Keywords": "Game,Mode",
"FieldName": "Mode", "FieldName": "Mode",
@ -341,7 +341,7 @@
}, },
{ {
"DisplayName": "World Seed", "DisplayName": "World Seed",
"Category": "Game Settings", "Category": "Emp - Game Settings",
"Description": "Any number up to 7 digits (Cannot be 0). The seed determines how the world is procedurally generated - the same seed means the same world.", "Description": "Any number up to 7 digits (Cannot be 0). The seed determines how the world is procedurally generated - the same seed means the same world.",
"Keywords": "World,Seed", "Keywords": "World,Seed",
"FieldName": "Seed", "FieldName": "Seed",
@ -354,7 +354,7 @@
}, },
{ {
"DisplayName": "Custom Scenario", "DisplayName": "Custom Scenario",
"Category": "Game Settings", "Category": "Emp - Game Settings",
"Description": "Choose from premade scenarios.", "Description": "Choose from premade scenarios.",
"Keywords": "Custom,Scenario", "Keywords": "Custom,Scenario",
"FieldName": "CustomScenario", "FieldName": "CustomScenario",
@ -375,6 +375,7 @@
"Default Random": "Default Random", "Default Random": "Default Random",
"Invader vs Defender - Conflict of Cygnus": "Invader vs Defender - Conflict of Cygnus", "Invader vs Defender - Conflict of Cygnus": "Invader vs Defender - Conflict of Cygnus",
"Shadows of Starlight": "Shadows of Starlight", "Shadows of Starlight": "Shadows of Starlight",
"Stranded at Nemesis (Survival Challenge)": "Stranded at Nemesis (Survival Challenge)",
"Tutorial": "Tutorial" "Tutorial": "Tutorial"
} }
}, },