Satisfactory: various updates (#420)
This commit is contained in:
parent
6c303ec80f
commit
d770df1024
122
satisfactory.kvp
122
satisfactory.kvp
@ -1,42 +1,100 @@
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App.AdminMethod=STDIO
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App.ApplicationPort1=7777
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App.ApplicationPort2=15000
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App.ApplicationPort3=15777
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App.RemoteAdminPort=0
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App.ApplicationReadyMode=RegexMatch
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App.BaseDirectory=./satisfactory/1690800/
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App.WindowsCommandLineArgs=FactoryGame -log -unattended
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App.LinuxCommandLineArgs=FactoryGame -log -unattended
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App.CommandLineArgs={{$PlatformArgs}} -MultiHome={{$ApplicationIPBinding}} ?listen -Port={{$ApplicationPort1}} -BeaconPort={{$ApplicationPort2}} -ServerQueryPort={{$ApplicationPort3}} {{$FormattedArgs}}
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App.CommandLineParameterDelimiter=
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App.CommandLineParameterFormat=-{0}="{1}"
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Meta.DisplayName=Satisfactory
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Meta.Description=Satisfactory Dedicated Server
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Meta.OS=Windows, Linux
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Meta.AarchSupport=Unknown
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Meta.Arch=x86_64
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Meta.Author=Greelan, CubeCoders Limited
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Meta.URL=https://www.satisfactorygame.com/
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Meta.DisplayImageSource=steam:526870
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Meta.EndpointURIFormat=steam://connect/{ip}:{GenericModule.App.Ports.$ApplicationPort3}
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Meta.ConfigManifest=satisfactoryconfig.json
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Meta.MetaConfigManifest=satisfactorymetaconfig.json
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Meta.ConfigRoot=satisfactory.kvp
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Meta.MinAMPVersion=2.3.4.0
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Meta.SpecificDockerImage=
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Meta.DockerRequired=False
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Meta.ContainerPolicy=Supported
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Meta.ContainerPolicyReason=
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Meta.ExtraSetupStepsURI=
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Meta.Prerequsites=[]
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Meta.ExtraContainerPackages=[]
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Meta.ConfigReleaseState=NotSpecified
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Meta.NoCommercialUsage=False
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Meta.ConfigVersion=0.0.0.0
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Meta.ReleaseNotes=
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Meta.BreakingReleaseNotes=
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App.DisplayName=Satisfactory
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App.EnvironmentVariables={"LD_LIBRARY_PATH": "{{$FullBaseDir}}linux64:%LD_LIBRARY_PATH%", "SteamAppId": "526870"}
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App.ExecutableLinux=1690800/Engine/Binaries/Linux/UE4Server-Linux-Shipping
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App.RootDir=./satisfactory/
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App.BaseDirectory=./satisfactory/1690800/
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App.SteamWorkshopDownloadLocation=
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App.ExecutableWin=1690800\Engine\Binaries\Win64\UE4Server-Win64-Shipping.exe
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App.ExecutableLinux=1690800/Engine/Binaries/Linux/UE4Server-Linux-Shipping
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App.WorkingDir=1690800
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App.LinuxCommandLineArgs=
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App.WindowsCommandLineArgs=
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App.CommandLineArgs={{$PlatformArgs}} FactoryGame -MultiHome={{$ApplicationIPBinding}} -Port={{$ApplicationPort1}} -BeaconPort={{$ApplicationPort2}} -ServerQueryPort={{$ApplicationPort3}} {{$FormattedArgs}} -log -unattended
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App.UseLinuxIOREDIR=False
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App.AppSettings={}
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App.EnvironmentVariables={"LD_LIBRARY_PATH":"{{$FullBaseDir}}linux64:%LD_LIBRARY_PATH%","SteamAppId":"526870"}
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App.CommandLineParameterFormat=-{0}={1}
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App.CommandLineParameterDelimiter=
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App.ExitMethod=OS_CLOSE
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App.ExitTimeout=10
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App.HasReadableConsole=true
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App.HasWritableConsole=true
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App.RapidStartup=false
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App.RootDir=./satisfactory/
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App.UpdateSource=Multi
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App.ExitString=stop
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App.ExitFile=app_exit.lck
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App.HasWriteableConsole=True
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App.HasReadableConsole=True
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App.SupportsLiveSettingsChanges=False
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App.LiveSettingChangeCommandFormat=set {0} "{1}"
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App.ApplicationIPBinding=0.0.0.0
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App.Ports=[{"Protocol":"UDP","Port":15777,"Offset":0,"Range":1,"Ref":"ApplicationPort3","Name":"Server Query Port","Description":"Port used to connect to server in-game","ChildPorts":null},{"Protocol":"UDP","Port":15000,"Offset":0,"Range":1,"Ref":"ApplicationPort2","Name":"Beacon Port","Description":"","ChildPorts":null},{"Protocol":"UDP","Port":7777,"Offset":0,"Range":1,"Ref":"ApplicationPort1","Name":"Game Port","Description":"Port for main game traffic","ChildPorts":null}]
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App.AdminPortRef=0
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App.PrimaryApplicationPortRef=ApplicationPort3
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App.UniversalSleepApplicationUDPPortRef=ApplicationPort1
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App.UniversalSleepSteamQueryPortRef=ApplicationPort3
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App.MaxUsers=4
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App.UseRandomAdminPassword=False
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App.PersistRandomPassword=True
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App.RemoteAdminPassword=
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App.AdminMethod=STDIO
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App.AdminLoginTransform=None
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App.LoginTransformPrefix=
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App.RCONConnectDelaySeconds=5
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App.RCONConnectRetrySeconds=5
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App.RCONHeartbeatMinutes=0
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App.RCONHeartbeatCommand=ping
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App.TelnetLoginFormat={0}
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App.UpdateSources=@IncludeJson[satisfactoryupdates.json]
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App.WorkingDir=1690800
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App.PreStartStages=[]
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App.ForceUpdate=False
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App.ForceUpdateReason=
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App.Compatibility=None
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App.SteamUpdateAnonymousLogin=True
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App.SteamForceLoginPrompt=False
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App.RapidStartup=False
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App.MonitorChildProcess=False
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App.DumpFullChildProcessTree=False
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App.MonitorChildProcessWaitMs=100
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App.MonitorChildProcessName=
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App.SupportsUniversalSleep=False
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App.WakeupMode=Any
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App.ApplicationReadyMode=RegexMatch
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App.TemplateMatchRegex={{(\$?[\w]+)}}
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Console.FilterMatchRegex=^\[.+?\]\[.+?\]
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Console.FilterMatchReplacement=
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Console.AppReadyRegex=^LogWorld: Bringing up level for play took: [\d\.]+$|^LogInit: Display: Starting Game\.$
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Console.ThrowawayMessageRegex=^(WARNING|ERROR): Shader.+$
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Console.UserChatRegex=
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Console.AppReadyRegex=^LogWorld: Bringing up level for play took: [\d\.]+|LogInit: Display: Starting Game\.$
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Console.UserJoinRegex=^User (?<username>.+?) \((?<userid>-?d+)\) connected from \[::ffff:(?<endpoint>.+?)\]$
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Console.UserLeaveRegex=^User (?<username>.+?) \((?<userid>-?d+)\) disconnected\. Reason: (.+?)$
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Meta.Author=CubeCoders Limited
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Meta.ConfigRoot=satisfactory.kvp
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Meta.ConfigManifest=satisfactoryconfig.json
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Meta.Description=
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Meta.DisplayImageSource=steam:526870
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Meta.DisplayName=Satisfactory
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Meta.EndpointURIFormat=steam://connect/{ip}:{GenericModule.App.ApplicationPort3}
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Meta.OS=3
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Meta.URL=https://store.steampowered.com/app/526870/Satisfactory/
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Meta.MinAMPVersion=2.3.4.0
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Console.UserChatRegex=^$
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Console.UpdateAvailableRegex=^\[\d\d:\d\d:\d\d\] \[INFO\] A new server update is available! v[\d\.]+.$
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Console.MetricsRegex=
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Console.SuppressLogAtStart=False
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Console.ActivateLogRegex=
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Console.UserActions={}
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Limits.SleepMode=True
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Limits.SleepOnStart=False
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Limits.SleepDelayMinutes=5
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Limits.DozeDelay=2
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Limits.AutoRetryCount=5
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Limits.SleepStartThresholdSeconds=25
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@ -1,17 +1,173 @@
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[
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{
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"DisplayName": "Server Release Stream",
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"Description": "Which release stream should be used to Update the server",
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"Category": "SteamCMD and Updates",
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"FieldName": "releasestream",
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"ParamFieldName": "releasestream",
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"IncludeInCommandLine": false,
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"InputType": "enum",
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"EnumValues": {
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"public": "Early Access",
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"experimental": "Experimental"
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{
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"DisplayName":"Player Limit",
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"Category":"Server Settings",
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"Description":"Sets the maximum number of players that may connect to the server at one time",
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"Keywords":"maximum,players,limit,maxplayers",
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"FieldName":"$MaxUsers",
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"InputType":"number",
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"MinValue":"1",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Game:[/Script/Engine.GameSession]:MaxPlayers",
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"IncludeInCommandLine":true,
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"DefaultValue":"4",
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"Placeholder":"4",
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"Suffix":"players",
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"EnumValues":{}
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},
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"DefaultValue": "public"
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}
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]
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{
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"DisplayName":"Initial Connection Timeout",
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"Category":"Server Settings",
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"Description":"Sets the amount of time to wait for a new network connection to be established before destroying the connection. May assist with connection issues for client systems with older hardware or slower networks",
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"Keywords":"initial,connect,connection,timeout,initialconnecttimeout",
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"FieldName":"InitialConnectTimeout",
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"InputType":"number",
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"MinValue":"1",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:InitialConnectTimeout",
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"IncludeInCommandLine":true,
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"DefaultValue":"30",
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"Placeholder":"30",
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"Suffix":"seconds",
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"EnumValues":{}
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},
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{
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"DisplayName":"Established Connection Timeout",
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"Category":"Server Settings",
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"Description":"Sets the amount of time to wait before considering an established connection timed out. Typically shorter than the Initial Connection Timeout. May assist with connection issues for client systems with older hardware or slower networks",
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"Keywords":"established,connection,timeout,connectiontimeout",
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"FieldName":"ConnectionTimeout",
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"InputType":"number",
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"MinValue":"1",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:ConnectionTimeout",
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"IncludeInCommandLine":true,
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"DefaultValue":"20",
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"Placeholder":"20",
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"Suffix":"seconds",
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Tick Rate",
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"Category":"Server Settings",
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"Description":"Sets the maximum tick rate for the server",
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"Keywords":"maximum,tick,rate,netmaxtickrate,lanmaxtickrate",
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"FieldName":"MaxTickRate",
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"InputType":"number",
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"MinValue":"1",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:NetServerMaxTickRate",
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"IncludeInCommandLine":true,
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"DefaultValue":"30",
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"Placeholder":"30",
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"Suffix":"ticks per second",
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Tick Rate",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"MaxTickRate",
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"InputType":"hidden",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:LanServerMaxTickRate",
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"IncludeInCommandLine":true,
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Tick Rate",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"MaxTickRate",
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"InputType":"hidden",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/SocketSubsystemEpic.EpicNetDriver]:NetServerMaxTickRate",
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"IncludeInCommandLine":true,
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Tick Rate",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"MaxTickRate",
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"InputType":"hidden",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/SocketSubsystemEpic.EpicNetDriver]:LanServerMaxTickRate",
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"IncludeInCommandLine":true,
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Tick Rate",
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"Category":"Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"MaxTickRate",
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"InputType":"hidden",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/Engine.Engine]:NetClientTicksPerSecond",
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"IncludeInCommandLine":true,
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"EnumValues":{}
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},
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{
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"DisplayName":"Server IP Binding",
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"Category":"Server Settings",
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"Description":"If required, you can change the binding of the server by editing App.ApplicationIPBinding in GenericModule.kvp for the instance. Stop the instance (not just the server) first",
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"Keywords":"ip,binding,multihome",
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"FieldName":"MultiHome",
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"InputType":"hidden",
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"IsFlagArgument":false,
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"ParamFieldName":"MultiHome",
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"IncludeInCommandLine":false,
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"EnumValues":{}
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},
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{
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"DisplayName":"Maximum Autosaves",
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"Category":"Server Settings",
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"Description":"Sets the maximum number of autosaves created before rotation by the server",
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"Keywords":"maximum,autosaves,rotation,mnumrotatingautosaves",
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"FieldName":"mNumRotatingAutosaves",
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"InputType":"number",
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"MinValue":"1",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[/Script/FactoryGame.FGSaveSession]:mNumRotatingAutosaves",
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"IncludeInCommandLine":true,
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"DefaultValue":"3",
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"Placeholder":"3",
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"Suffix":"autosaves",
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"EnumValues":{}
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},
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{
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"DisplayName":"Enable Crash Reports Upload (Linux Only)",
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"Category":"Server Settings",
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"Description":"If enabled, crash reports will be automatically uploaded to the Satisfactory developers",
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"Keywords":"crash,reports,upload,bimplicitsend",
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"FieldName":"bImplicitSend",
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"InputType":"checkbox",
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"IsFlagArgument":false,
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"ParamFieldName":"ini:Engine:[CrashReportClient]:bImplicitSend",
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"IncludeInCommandLine":true,
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"DefaultValue":"True",
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"EnumValues":{
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"False":"False",
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"True":"True"
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}
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},
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{
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"DisplayName":"Server Release Stream",
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"Category":"SteamCMD and Updates",
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"Description":"Sets the server release stream to install. Note: Update the server after changing this setting",
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"Keywords":"release,stream,beta,version",
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"FieldName":"releasestream",
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"InputType":"enum",
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"ParamFieldName":"releasestream",
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"IncludeInCommandLine":false,
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"DefaultValue":"public",
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"EnumValues":{
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"public":"Public/Early Access (default)",
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"experimental":"Experimental"
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}
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}
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]
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1
satisfactorymetaconfig.json
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1
satisfactorymetaconfig.json
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@ -0,0 +1 @@
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[]
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@ -33,5 +33,27 @@
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"OverwriteExistingFiles":true,
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"UpdateSourceConditionSetting":"releasestream",
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"UpdateSourceConditionValue":"experimental"
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},
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{
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"UpdateStageName":"Saves Directory Creation",
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"UpdateSourcePlatform":"Linux",
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"UpdateSource":"Executable",
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"UpdateSourceData":"/bin/bash",
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"UpdateSourceArgs":"-c 'mkdir -p ~/.config/Epic/FactoryGame/Saved/SaveGames ; mkdir -p \"{{$FullBaseDir}}FactoryGame/Saved\" ; ln -sf ~/.config/Epic/FactoryGame/Saved/SaveGames \"{{$FullBaseDir}}FactoryGame/Saved/\"'"
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},
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{
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"UpdateStageName":"Saves Directory Creation",
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"UpdateSourcePlatform":"Windows",
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"UpdateSource":"Executable",
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"UpdateSourceData":"cmd.exe",
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"UpdateSourceArgs":"/C mkdir \"%LocalAppData%\\FactoryGame\\Saved\\SaveGames\" & mkdir \"{{$FullBaseDir}}FactoryGame\\Saved\" & mklink /J \"{{$FullBaseDir}}FactoryGame\\Saved\\SaveGames\" \"%LocalAppData%\\FactoryGame\\Saved\\SaveGames\""
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},
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{
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"UpdateStageName":"Create Readme File",
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"UpdateSourcePlatform":"All",
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"UpdateSource":"CreateFile",
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"UpdateSourceArgs":"{{$FullBaseDir}}FactoryGame/Saved/SaveGames/README.txt",
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"UpdateSourceData":"WARNING: This directory may include the save data of multiple Satisfactory servers\nrun on this system.\n\nIf viewing this directory from AMP’s ADS File Manager/SFTP, you will see the\nsave data of all Satisfactory servers run on this system, other than those run by\nAMP in Docker.\n\nYou will see the same save data if viewing this directory from AMP’s File Manager/SFTP\nfor a particular Satisfactory instance that is NOT run in Docker.\n\nIf viewing this directory from AMP’s File Manager/SFTP for a particular Satisfactory\ninstance that IS run in Docker, you will only see the save data of that instance.\n\nYou can also use the ADS File Manager/SFTP to view the save data of a Satisfactory\ninstance that is run in Docker by navigating to the following directory in the\ninstance’s datastore: .virtualhome/.config/Epic/FactoryGame/Saved/SaveGames.\n\nThe save data for a specific instance is linked to its port (as part of the\nServerSettings file name) and its session name (as part of the autosave file names\nin the server subdirectory).\n\nSave data will not be automatically deleted when a non-Docker Satisfactory server is\nremoved, so you may need to delete the ServerSettings file and/or autosave files\nif later creating a new Satisfactory server with the same port and/or session name.\n\nTake care when managing files in this directory or its subdirectory!",
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"OverwriteExistingFiles":true
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}
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]
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]
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