Xonotic: updates for Stable 0.8.5 release
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@ -65,8 +65,8 @@
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"IsFlagArgument":false,
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"IsFlagArgument":false,
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"ParamFieldName":"",
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"ParamFieldName":"",
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"IncludeInCommandLine":false,
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"IncludeInCommandLine":false,
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"DefaultValue":"0.8.2",
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"DefaultValue":"0.8.5",
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"Placeholder":"0.8.2 | 20220528 | latest",
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"Placeholder":"0.8.5 | 20220528 | latest",
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"EnumValues":{}
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"EnumValues":{}
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},
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},
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{
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{
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@ -154,9 +154,7 @@ sv_weaponstats_file "http://www.xonotic.org/weaponbalance/"
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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// Some more advanced settings. You probably are not interested in changing them at all.
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// Some more advanced settings. You probably are not interested in changing them at all.
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//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
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//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
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//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
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//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed
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//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
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//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
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//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods
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//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods
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@ -164,6 +162,7 @@ sv_weaponstats_file "http://www.xonotic.org/weaponbalance/"
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//sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds
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//sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds
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//sys_ticrate 0.0333333 // 0.0166667 for twice as many server frames per second; smoother gameplay but somewhat higher CPU use.
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//sys_ticrate 0.0333333 // 0.0166667 for twice as many server frames per second; smoother gameplay but somewhat higher CPU use.
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// see Docs/mapdownload.txt for more info
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// see Docs/mapdownload.txt for more info
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//sv_curl_defaulturl http://www.xonotic.org/contentdownload/getmap.php?file= //fallback download URL
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//sv_curl_defaulturl http://www.xonotic.org/contentdownload/getmap.php?file= //fallback download URL
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@ -195,8 +194,7 @@ sv_weaponstats_file "http://www.xonotic.org/weaponbalance/"
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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// Overkill mod settings
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// Overkill mod settings
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// To enable Overkill, put 'exec defaultOverkill.cfg' at the top of this file (above any other cvar changes), don't use 'g_overkill 1' directly.
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// To enable Overkill, put 'exec ruleset-overkill.cfg' at the top of this file (above any other cvar changes), don't use 'g_overkill 1' directly.
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// You should also consider enabling 'g_fullbrightplayers 1'.
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