Update OpenTTD (#378)
* Update OpenTTD Due to the latest update, the save file must be removed, the game started and an autosave created, then the save game location put back in before starting the server again. * Update openttdconfig.json * Tweak save name setting description --------- Co-authored-by: Greelan <53196309+Greelan@users.noreply.github.com>
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@ -115,14 +115,15 @@
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{
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{
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"DisplayName":"Save Name",
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"DisplayName":"Save Name",
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"Category":"OpenTTD Server Settings",
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"Category":"OpenTTD Server Settings",
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"Description":"Sets the savename of a game to load on server start. Both saved games and scenarios can be loaded. If no game savename is specified or the specified savename cannot be found, a new game is started",
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"Description":"Sets the savename of a game to load on server start. Both saved games and scenarios can be loaded. If no game savename is specified, a new game is started. If desired, set this value to \"config/save/autosave/exit.sav\" to load the default autosave after the server has started and autosaved once",
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"Keywords":"load,savegame",
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"Keywords":"load,savegame",
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"FieldName":"g",
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"FieldName":"g",
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"InputType":"text",
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"InputType":"text",
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"IsFlagArgument":false,
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"IsFlagArgument":false,
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"ParamFieldName":"g",
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"ParamFieldName":"g",
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"IncludeInCommandLine":true,
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"IncludeInCommandLine":true,
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"DefaultValue":"config/save/autosave/exit.sav",
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"SkipIfEmpty":true,
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"DefaultValue":"",
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"Placeholder":"config/save/autosave/exit.sav",
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"Placeholder":"config/save/autosave/exit.sav",
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"EnumValues":{}
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"EnumValues":{}
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},
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},
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