Add CryoFall (#494)
This commit is contained in:
parent
5f20079e0d
commit
151cbe0a87
100
cryofall.kvp
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100
cryofall.kvp
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Meta.DisplayName=CryoFall
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Meta.Description=CryoFall Dedicated Server
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Meta.OS=Linux
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Meta.AarchSupport=NotSupported
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Meta.Arch=x86_64
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Meta.Author=Greelan
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Meta.URL=https://cryofall.com/
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Meta.DisplayImageSource=steam:829590
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Meta.EndpointURIFormat=
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Meta.ConfigManifest=cryofallconfig.json
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Meta.MetaConfigManifest=cryofallmetaconfig.json
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Meta.ConfigRoot=sbox.kvp
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Meta.MinAMPVersion=2.4.6.6
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Meta.SpecificDockerImage=
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Meta.DockerRequired=False
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Meta.ContainerPolicy=Supported
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Meta.ContainerPolicyReason=
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Meta.ExtraSetupStepsURI=
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Meta.Prerequsites=[]
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Meta.ExtraContainerPackages=[]
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Meta.ConfigReleaseState=NotSpecified
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Meta.NoCommercialUsage=False
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Meta.ConfigVersion=0.0.0.0
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Meta.ReleaseNotes=
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Meta.BreakingReleaseNotes=
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App.DisplayName=CryoFall
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App.RootDir=./cryofall/
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App.BaseDirectory=./cryofall/1061710/
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App.SteamWorkshopDownloadLocation=
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App.ExecutableWin=1061710\dotnet\dotnet.exe
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App.ExecutableLinux=1061710/dotnet/dotnet
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App.WorkingDir=1061710/Binaries/Server
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App.LinuxCommandLineArgs=
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App.WindowsCommandLineArgs=
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App.CommandLineArgs={{$PlatformArgs}} ./CryoFall_Server.dll loadOrNew +server.port {{$ServerPort}} +server.ip {{$ApplicationIPBinding}} +server.maxplayers {{$MaxUsers}} {{$FormattedArgs}}
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App.UseLinuxIOREDIR=False
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App.AppSettings={}
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App.EnvironmentVariables={"LD_LIBRARY_PATH":"{{$FullBaseDir}}linux64:%LD_LIBRARY_PATH%","SteamAppId":"829590","DOTNET_ROOT":"{{$FullBaseDir}}dotnet"}
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App.CommandLineParameterFormat={0}={1}
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App.CommandLineParameterDelimiter=
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App.ExitMethod=String
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App.ExitTimeout=30
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App.ExitString=stop 5 The server is shutting down!
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App.ExitFile=app_exit.lck
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App.HasWriteableConsole=True
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App.HasReadableConsole=True
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App.SupportsLiveSettingsChanges=False
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App.LiveSettingChangeCommandFormat=set {0} "{1}"
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App.ApplicationIPBinding=0.0.0.0
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App.Ports=[{"Protocol":"UDP","Port":6000,"Ref":"ServerPort","Name":"Server Port","Description":"Port for server traffic"}]
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App.AdminPortRef=0
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App.PrimaryApplicationPortRef=ServerPort
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App.UniversalSleepApplicationUDPPortRef=0
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App.UniversalSleepSteamQueryPortRef=0
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App.MaxUsers=100
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App.UseRandomAdminPassword=True
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App.PersistRandomPassword=True
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App.RemoteAdminPassword=
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App.AdminMethod=STDIO
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App.AdminLoginTransform=None
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App.LoginTransformPrefix=
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App.RCONConnectDelaySeconds=5
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App.RCONConnectRetrySeconds=5
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App.RCONHeartbeatMinutes=0
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App.RCONHeartbeatCommand=ping
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App.TelnetLoginFormat={0}
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App.UpdateSources=@IncludeJson[cryofallupdates.json]
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App.PreStartStages=[]
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App.ForceUpdate=False
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App.ForceUpdateReason=
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App.Compatibility=None
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App.SteamUpdateAnonymousLogin=True
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App.SteamForceLoginPrompt=False
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App.RapidStartup=False
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App.MonitorChildProcess=False
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App.DumpFullChildProcessTree=False
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App.MonitorChildProcessWaitMs=100
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App.MonitorChildProcessName=
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App.SupportsUniversalSleep=False
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App.WakeupMode=Any
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App.ApplicationReadyMode=RegexMatch
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App.TemplateMatchRegex={{(\$?[\w]+)}}
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Console.FilterMatchRegex=
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Console.FilterMatchReplacement=
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Console.ThrowawayMessageRegex=^(WARNING|ERROR): Shader.+$
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Console.AppReadyRegex=^[\d\.]+ [\d:\.]+ \[IMP\] UDPServer: Socket-server listening on [\d\.]+:\d+ \(UDP\)$
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Console.UserJoinRegex=^$
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Console.UserLeaveRegex=^$
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Console.UserChatRegex=^$
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Console.UpdateAvailableRegex=^\[\d\d:\d\d:\d\d\] \[INFO\] A new server update is available! v[\d\.]+.$
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Console.MetricsRegex=
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Console.SuppressLogAtStart=False
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Console.ActivateLogRegex=
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Console.UserActions={}
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Limits.SleepMode=False
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Limits.SleepOnStart=False
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Limits.SleepDelayMinutes=5
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Limits.DozeDelay=2
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Limits.AutoRetryCount=5
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Limits.SleepStartThresholdSeconds=25
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279
cryofallconfig.json
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279
cryofallconfig.json
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[
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{
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"DisplayName":"Server Port",
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"Category":"CryoFall Server Settings",
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"Description":"",
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"Keywords":"",
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"FieldName":"$ServerPort",
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"InputType":"number",
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"Hidden":true,
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"ParamFieldName":"/settings/network/port",
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"EnumValues":{}
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},
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{
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"DisplayName":"Make Server Public",
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"Category":"CryoFall Server Settings",
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"Description":"If set, the server will be added to the public server list",
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"Keywords":"public,is_public_server",
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"FieldName":"is_public_server",
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"InputType":"checkbox",
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"ParamFieldName":"/settings/network/is_public_server",
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"DefaultValue":"0",
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"EnumValues":{
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"False":"0",
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"True":"1"
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}
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},
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{
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"DisplayName":"Public Server Domain Name",
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"Category":"CryoFall Server Settings",
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"Description":"Sets a domain name to display to clients instead of the server IP address. The domain name must match the server IP. May require the server binding to be changed",
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"Keywords":"server,domain,name,hostname,public_server_host_name",
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"FieldName":"public_server_host_name",
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"InputType":"text",
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"ParamFieldName":"/settings/network/public_server_host_name",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Name",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the server name visible to clients. Maximum 64 characters",
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"Keywords":"server,name",
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"FieldName":"name",
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"InputType":"text",
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"ParamFieldName":"/settings/server/name",
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"DefaultValue":"AMP Powered CryoFall Server",
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"Placeholder":"AMP Powered CryoFall Server",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Description",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the server description visible to clients. Maximum 600 characters",
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"Keywords":"server,description",
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"FieldName":"description",
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"InputType":"text",
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"ParamFieldName":"/settings/server/description",
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"DefaultValue":"AMP Powered CryoFall Server.",
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"Placeholder":"AMP Powered CryoFall Server.",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server MOTD",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the player welcome message (MOTD) displayed on login. Maximum 4096 characters. Text formatting allowed: [b]Bold[/b], [u]underscore[/u], [color=#FF0000]colors[/color], [*] for list bullet points [*] and [br] for a new line",
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"Keywords":"motd,welcome,message,welcome_message",
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"FieldName":"welcome_message",
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"InputType":"Textarea",
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"ParamFieldName":"/settings/server/welcome_message",
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"DefaultValue":"Welcome to my CryoFall server!",
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"Placeholder":"Welcome to my CryoFall server!",
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"EnumValues":{}
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},
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{
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"DisplayName":"Savegame Slot ID",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the slot ID for the savegame. Each slot ID will be for a unique world. To start a new world for a given slot, delete the associated savegame in 'Data/Saves'",
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"Keywords":"server,save,savegame,slot,id,savegame_slot_id",
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"FieldName":"savegame_slot_id",
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"InputType":"number",
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"MinValue":"0",
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"ParamFieldName":"/settings/server/savegame_slot_id",
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"DefaultValue":"0",
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"Placeholder":"0",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Operators/Admins",
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"Category":"CryoFall Server Settings",
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"Description":"Comma separated list of server operators (users with admin access). Use the in-game username as written in the bottom right corner of the main menu for each operator",
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"Keywords":"server,operators,server_operators_list",
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"FieldName":"server_operators_list",
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"InputType":"text",
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"ParamFieldName":"/settings/server/server_operators_list",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Moderators",
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"Category":"CryoFall Server Settings",
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"Description":"Comma separated list of server moderators (users with moderator access). Use the in-game username as written in the bottom right corner of the main menu for each moderator. Operators already have moderator access",
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"Keywords":"server,moderators,server_moderators_list",
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"FieldName":"server_moderators_list",
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"InputType":"text",
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"ParamFieldName":"/settings/server/server_moderators_list",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Enable Player Whitelist",
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"Category":"CryoFall Server Settings",
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"Description":"If set, the player whitelist will be enabled. Set the allowed players under Whitelisted Players",
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"Keywords":"whitelist,access,enable,access_whitelist_enabled",
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"FieldName":"access_whitelist_enabled",
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"InputType":"checkbox",
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"ParamFieldName":"/settings/server/access_whitelist_enabled",
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"DefaultValue":"0",
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"EnumValues":{
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"False":"0",
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"True":"1"
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}
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},
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{
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"DisplayName":"Whitelisted Players",
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"Category":"CryoFall Server Settings",
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"Description":"Comma separated list of whitelisted players. Requires Player Whitelist to be enabled",
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"Keywords":"whitelist,access,access_whitelist",
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"FieldName":"access_whitelist",
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"InputType":"text",
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"ParamFieldName":"/settings/server/access_whitelist",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Blacklisted Players",
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"Category":"CryoFall Server Settings",
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"Description":"Comma separated list of blacklisted players",
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"Keywords":"blacklist,access,access_blacklist",
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"FieldName":"access_blacklist",
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"InputType":"text",
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"ParamFieldName":"/settings/server/access_blacklist",
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"DefaultValue":"",
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"EnumValues":{}
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},
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{
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"DisplayName":"Player Limit",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the maximum number of players that may connect to the server at one time",
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"Keywords":"maximum,players,clients,limit,players_max_count",
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"FieldName":"$MaxUsers",
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"InputType":"number",
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"MinValue":"1",
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"ParamFieldName":"/settings/server/players_max_count",
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"DefaultValue":"100",
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"Placeholder":"100",
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"Suffix":"players",
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"EnumValues":{}
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},
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{
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"DisplayName":"Prohibit Client Mods",
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"Category":"CryoFall Server Settings",
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"Description":"If set, client mods will be disallowed. Recommended to enable this setting for PvP servers",
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"Keywords":"prohibit,disallow,mods,modifications,no_client_mods",
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"FieldName":"no_client_mods",
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"InputType":"checkbox",
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"ParamFieldName":"/settings/server/no_client_mods",
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"DefaultValue":"0",
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"EnumValues":{
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"False":"0",
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"True":"1"
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}
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},
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{
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"DisplayName":"Server Mods",
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"Category":"CryoFall Server Settings",
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"Description":"Server mods can be loaded by installing them in the 'Data/Mods' directory and specifying them in 'Data/ModsConfig.xml'. See [these instructions](https://cryofall.fandom.com/wiki/Mod_Installation?action=edit§ion=2)",
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"Keywords":"server,mods,modsconfig",
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"FieldName":"modsconfig",
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"InputType":"hidden",
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"ParamFieldName":"modsconfig",
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"EnumValues":{}
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},
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{
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"DisplayName":"Autosave Interval",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the server autosave interval",
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"Keywords":"server,autosave,interval,autosave_interval",
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"FieldName":"autosave_interval",
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"InputType":"number",
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"MinValue":"1",
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"ParamFieldName":"/settings/server/autosave_interval",
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"DefaultValue":"60",
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"Placeholder":"60",
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"Suffix":"minutes",
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"EnumValues":{}
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},
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{
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"DisplayName":"Backup Limit",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the limit on the number of backup copies to store for the savegame for each slot. Keep to a reasonable number as each savegame usually takes 20-40MB",
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"Keywords":"server,save,backup,limit,count,save_backups_count",
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"FieldName":"save_backups_count",
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"InputType":"number",
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"MinValue":"3",
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"MaxValue":"100",
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"ParamFieldName":"/settings/server/save_backups_count",
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"DefaultValue":"25",
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"Placeholder":"25",
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"Suffix":"backups",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server Framerate",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the server framerate (tick rate). Recommended: 40",
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"Keywords":"framerate,frames,tick,rate,fps",
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"FieldName":"fps",
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"InputType":"number",
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"MinValue":"20",
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"MaxValue":"60",
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"ParamFieldName":"/settings/server/fps",
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"DefaultValue":"40",
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"Placeholder":"40",
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"Suffix":"fps",
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"EnumValues":{}
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},
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{
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"DisplayName":"Physics Update Rate",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the rate at which physics updates are sent to players. Affects game latency. Recommended: 20. At least 10 for smooth movement required, higher than 30 not needed but possibly useful for fast-paced servers. Best to keep in exact ratio with Server Framerate (eg 1:1, 1:2)",
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"Keywords":"physics,update,rate,fps_network_physics_update",
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"FieldName":"fps_network_physics_update",
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"InputType":"number",
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"MinValue":"10",
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"MaxValue":"60",
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"ParamFieldName":"/settings/server/fps_network_physics_update",
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"DefaultValue":"20",
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"Placeholder":"20",
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"EnumValues":{}
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},
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{
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"DisplayName":"Server IP Binding",
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"Category":"CryoFall Server Settings",
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"Description":"If required, you can change the IP binding of the server by editing App.ApplicationIPBinding in GenericModule.kvp for the instance. Stop the instance (not just the server) first",
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"Keywords":"ip,binding",
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"FieldName":"$ApplicationIPBinding",
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"InputType":"hidden",
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"ParamFieldName":"/settings/network/ip",
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"EnumValues":{}
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},
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{
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"DisplayName":"Minimum Logging Level",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the server's minimum logging level. AMP requires at least an Important level",
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"Keywords":"log,logging,level,min_log_severity",
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"FieldName":"min_log_severity",
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"InputType":"enum",
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"ParamFieldName":"/settings/misc/min_log_severity",
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"DefaultValue":"Important",
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"EnumValues":{
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"Debug":"Debug",
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"Info":"Info",
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"Important":"Important (default)"
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}
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},
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{
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"DisplayName":"Dotnet Version",
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"Category":"CryoFall Server Settings",
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"Description":"Sets the [ASP.NET Core 6.0 version](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) to install",
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"Keywords":"dotnet,version",
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"FieldName":"DotnetVersion",
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"InputType":"text",
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"ParamFieldName":"DotnetVersion",
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"DefaultValue":"6.0.24",
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"Placeholder":"6.0.24",
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"Required":true,
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"EnumValues":{}
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}
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]
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7
cryofallmetaconfig.json
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7
cryofallmetaconfig.json
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[
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{
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"ConfigFile":"Data/SettingsServer.xml",
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"AutoMap":true,
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"ConfigType":"xml"
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}
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]
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137
cryofallsettingsserver.xml
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137
cryofallsettingsserver.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<settings version="20">
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<misc>
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<!-- Min logging level: Debug, Info, Important, Warning, Error -->
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<min_log_severity>Important</min_log_severity>
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<!-- Language -->
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<language></language>
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</misc>
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<network>
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<!-- Network port address (default 6000) -->
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<port>6000</port>
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<!-- Is this a public server?
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(setting the value to 1 will add it to the public server list) (0/1) -->
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<is_public_server>0</is_public_server>
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<!-- IMPORTANT!
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Server private GUID.
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Do NOT share it.
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Do NOT copy it to other file.
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It's used to identify your server regardless of the IP address.
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Leave this field empty so the game server will acquire a new GUID on the next launch.
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If you copy the SettingsServer.xml file to use with a different game server - ERASE the value!
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(Please note: if another game server is using this private GUID,
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current server instance will be disconnected from the Master Server
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and replaced with another server's address) -->
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<server_private_guid></server_private_guid>
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<!-- Server public GUID
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Do NOT modify it. It's assigned by Master Server and you CAN share it with players
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to make it easier to connect to your server via Custom servers list. -->
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<server_public_guid></server_public_guid>
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<!-- (For expert users only!)
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Server network interface IP address
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If you have more than a single IP address, you can select which one you wish to bind to
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(please leave the default value 0.0.0.0 to bind to all the network interfaces) -->
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||||
<ip>0.0.0.0</ip>
|
||||
|
||||
<!-- (For expert users only!)
|
||||
Custom master server network port address
|
||||
(default 0 - the server will use a random port) -->
|
||||
<master_server_client_port>0</master_server_client_port>
|
||||
|
||||
<!-- (For expert users only!)
|
||||
Your server domain address like "myserver.com"
|
||||
Master server will verify it and if it matches the server IP address
|
||||
it will be displayed instead of the IP address to clients
|
||||
If you're editing this, it may be necessary to change the 'ip' setting above
|
||||
to the IP address matching the IP address assigned to your hostname
|
||||
(leave it empty if you want clients to simply connect to the server IP address) -->
|
||||
<public_server_host_name></public_server_host_name>
|
||||
|
||||
</network>
|
||||
|
||||
<server>
|
||||
|
||||
<!-- Server name. Please keep it short (max 64 chars) -->
|
||||
<name>AMP Powered CryoFall Server</name>
|
||||
|
||||
<!-- Server description.
|
||||
Max length 600 chars (please keep it as short as possible).
|
||||
Please note: edit this right in the game after connecting to this game server
|
||||
(you need to be added to the server operators list)
|
||||
- the "Edit" button is available in "Current Game" menu. -->
|
||||
<description>AMP Powered CryoFall Server.</description>
|
||||
|
||||
<!-- Server welcome message. Will be displayed on login.
|
||||
Write server rules here or anything you like.
|
||||
Max length 4096 chars.
|
||||
Please note: edit this right in the game after connecting to this game server
|
||||
(you need to be added to the server operators list)
|
||||
- the "Edit" button is available in "Current Game" menu. -->
|
||||
<welcome_message>Welcome to my CryoFall server!</welcome_message>
|
||||
|
||||
<!-- Server framerate (server tick-rate)
|
||||
(recommended 40; on low spec hardware can be set to 20;
|
||||
for super-fast and/or low population servers can be set to 60) -->
|
||||
<fps>40</fps>
|
||||
|
||||
<!-- How often physics updates are sent to players, per second.
|
||||
Affects the game latency. Recommended 20, at least 10 for smooth movement required,
|
||||
higher than 30 is not necessary but might be useful for fast-paced deathmatch game servers.
|
||||
It's best to keep the value in an exact ratio to the FPS setting
|
||||
(1:1, or 1:2 when every second server frame results in a physics network update). -->
|
||||
<fps_network_physics_update>20</fps_network_physics_update>
|
||||
|
||||
<!-- Max online players count
|
||||
(new clients will be unable to connect if the server is full) -->
|
||||
<players_max_count>100</players_max_count>
|
||||
|
||||
<!-- Are client-side modifications prohibited?
|
||||
Setting this value to 1 will disallow client modifications,
|
||||
all client mods will be disabled for all players. (0/1)
|
||||
(it's recommended for PvP servers to set it to 1) -->
|
||||
<no_client_mods>0</no_client_mods>
|
||||
|
||||
<!-- Auto-save interval (in minutes) -->
|
||||
<autosave_interval>60</autosave_interval>
|
||||
|
||||
<!-- How many backup copies should be stored for the savegame.
|
||||
Please keep the number reasonable as every savegame usually takes about 20-40 MB!
|
||||
Min number: 3. Max number: 100. -->
|
||||
<save_backups_count>25</save_backups_count>
|
||||
|
||||
<!-- Slot ID (a number) for the savegame
|
||||
(you can have multiple slots each one with the unique world) -->
|
||||
<savegame_slot_id>0</savegame_slot_id>
|
||||
|
||||
<!-- Comma-separated list of server operators (users with admin access).
|
||||
Add yourself first here (use your in-game username as written in the bottom right corner of the main menu).
|
||||
Then you can add more players to this list by using the in-game /opAdd console command. -->
|
||||
<server_operators_list></server_operators_list>
|
||||
|
||||
<!-- Comma-separated list of server moderators (users with moderator access).
|
||||
No need to specify server operators here as they have moderators access anyway.
|
||||
Server operators can extend this list by using the in-game /moderatorAdd console command. -->
|
||||
<server_moderators_list></server_moderators_list>
|
||||
|
||||
<!-- Comma-separated list of whitelisted players. Use the in-game /mod console commands to manage this. -->
|
||||
<access_whitelist></access_whitelist>
|
||||
|
||||
<!-- Is whitelist enabled? (1=yes, 0=no) Use the in-game /mod console commands to manage this. -->
|
||||
<access_whitelist_enabled>0</access_whitelist_enabled>
|
||||
|
||||
<!-- Comma-separated list of blacklisted players. Use the in-game /mod console commands to manage this. -->
|
||||
<access_blacklist></access_blacklist>
|
||||
|
||||
</server>
|
||||
</settings>
|
50
cryofallupdates.json
Normal file
50
cryofallupdates.json
Normal file
@ -0,0 +1,50 @@
|
||||
[
|
||||
{
|
||||
"UpdateStageName":"CryoFall SteamCMD Download",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"SteamCMD",
|
||||
"UpdateSourceData":"1061710",
|
||||
"UpdateSourceArgs":"829590"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Dotnet Directory Creation",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"CreateDirectory",
|
||||
"UpdateSourceArgs":"{{$FullBaseDir}}dotnet"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"ASP.NET Core Runtime Download",
|
||||
"UpdateSourcePlatform":"Windows",
|
||||
"UpdateSource":"FetchURL",
|
||||
"UpdateSourceData":"https://dotnetcli.azureedge.net/dotnet/aspnetcore/Runtime/{{DotnetVersion}}/aspnetcore-runtime-{{DotnetVersion}}-win-x64.zip",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}dotnet",
|
||||
"UnzipUpdateSource":true,
|
||||
"OverwriteExistingFiles":true,
|
||||
"DeleteAfterExtract":true
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"ASP.NET Core Runtime Download",
|
||||
"UpdateSourcePlatform":"Linux",
|
||||
"UpdateSource":"FetchURL",
|
||||
"UpdateSourceData":"https://dotnetcli.azureedge.net/dotnet/aspnetcore/Runtime/{{DotnetVersion}}/aspnetcore-runtime-{{DotnetVersion}}-linux-x64.tar.gz",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}dotnet",
|
||||
"UnzipUpdateSource":true,
|
||||
"OverwriteExistingFiles":true,
|
||||
"DeleteAfterExtract":true
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"Data Directory Creation",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"CreateDirectory",
|
||||
"UpdateSourceArgs":"{{$FullBaseDir}}Data"
|
||||
},
|
||||
{
|
||||
"UpdateStageName":"SettingsServer.xml File Download",
|
||||
"UpdateSourcePlatform":"All",
|
||||
"UpdateSource":"FetchURL",
|
||||
"UpdateSourceData":"https://raw.githubusercontent.com/CubeCoders/AMPTemplates/main/cryofallsettingsserver.xml",
|
||||
"UpdateSourceTarget":"{{$FullBaseDir}}Data",
|
||||
"UpdateSourceArgs":"SettingsServer.xml",
|
||||
"OverwriteExistingFiles":false
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user