Updated stable settings and config options. (#239)
* Updated stable settings and config options. * Added Persistant Player Profile setting.
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@ -201,4 +201,8 @@
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<property name="WanderingHordeEnemyCount" value="10"/>
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<property name="WanderingHordeEnemyCount" value="10"/>
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<!-- WanderingHordeEnemyRange: This value determines up to how many additional zombies can spawn for Wandering Horde. For example, Zombies: 5, Zombies RNG Range: 10, then wandering horde will spawn anywhere between 5 to 15 (5+10) zombies. Combined value must not exceed: 64 -->
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<!-- WanderingHordeEnemyRange: This value determines up to how many additional zombies can spawn for Wandering Horde. For example, Zombies: 5, Zombies RNG Range: 10, then wandering horde will spawn anywhere between 5 to 15 (5+10) zombies. Combined value must not exceed: 64 -->
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<property name="WanderingHordeEnemyRange" value="10"/>
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<property name="WanderingHordeEnemyRange" value="10"/>
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<!-- DeathPenalty: Sets what will be the consequences to your progression when you die in the game: 0 - No penalty (you will not get XP debt as well as no debuff, that lowers your Attributes) 1 - Beginner, near Death Trauma debuff (Vanilla like experience) 2 - Moderate, same as beginner, but also with loss of random Action skills 3 - Standard, same as moderate, but also you will respawn with partial health, food and water -->
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<property name="DeathPenalty" value="3"/>
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<!-- POITierLootScale: Multiplier determining how important a POI Tier is when scaling Loot Stage. 0% - Disabled (Default), 100% Vanilla Scaling. Acceptable values are integers from 0 to 100 -->
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<property name="POITierLootScale" value="0"/>
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</ServerSettings>
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</ServerSettings>
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@ -192,6 +192,21 @@
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"DefaultValue":"100",
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"DefaultValue":"100",
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"EnumValues":{},
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"EnumValues":{},
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"Suffix": "level"
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"Suffix": "level"
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},{
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"DisplayName":"Persistent Player Profiles",
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"Category":"7d2d - Server Settings",
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"Description":"Enable/Disable players joining with the same profile they last logged in with.",
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"Keywords":"Profile,Persistent,Enabled",
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"FieldName":"PersistentPlayerProfiles",
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"InputType":"checkbox",
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"IsFlagArgument":false,
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"ParamFieldName":"/ServerSettings/property[@name='PersistentPlayerProfiles']/@value",
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"IncludeInCommandLine":false,
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"DefaultValue":"false",
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"EnumValues":{
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"False": "false",
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"True": "true"
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}
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},{
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},{
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"DisplayName":"Control Panel Enabled",
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"DisplayName":"Control Panel Enabled",
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"Category":"7d2d - Server Settings",
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"Category":"7d2d - Server Settings",
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@ -1243,7 +1258,7 @@
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"EnumValues":{},
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"EnumValues":{},
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"Suffix": "zombies"
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"Suffix": "zombies"
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},{
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},{
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"DisplayName":"Death Penalty - Experimental Only",
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"DisplayName":"Death Penalty",
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"Category":"7d2d - Undead Legacy Settings",
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"Category":"7d2d - Undead Legacy Settings",
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"Description":"Sets what will be the consequences to your progression when you die in the game: No penalty - you will not get XP debt as well as no debuff, that lowers your Attributes. Beginner - near Death Trauma debuff Vanilla like experience. Moderate - same as beginner, but also with loss of random Action skills. Standard - same as moderate, but also you will respawn with partial health, food and water.",
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"Description":"Sets what will be the consequences to your progression when you die in the game: No penalty - you will not get XP debt as well as no debuff, that lowers your Attributes. Beginner - near Death Trauma debuff Vanilla like experience. Moderate - same as beginner, but also with loss of random Action skills. Standard - same as moderate, but also you will respawn with partial health, food and water.",
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"Keywords":"Death,Penalty",
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"Keywords":"Death,Penalty",
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@ -1260,7 +1275,7 @@
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"3": "Standard"
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"3": "Standard"
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}
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}
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},{
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},{
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"DisplayName":"POI Tier Loot Scale - Experimental Only",
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"DisplayName":"POI Tier Loot Scale",
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"Category": "7d2d - Undead Legacy Settings",
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"Category": "7d2d - Undead Legacy Settings",
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"Description":"Multiplier determining how important a POI Tier is when scaling Loot Stage. 0% - Disabled Default, 100% Vanilla Scaling. Acceptable values are integers from 0 to 100",
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"Description":"Multiplier determining how important a POI Tier is when scaling Loot Stage. 0% - Disabled Default, 100% Vanilla Scaling. Acceptable values are integers from 0 to 100",
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"Keywords":"POI,Tier,Loot,Scale",
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"Keywords":"POI,Tier,Loot,Scale",
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