Updated stable settings and config options. (#239)

* Updated stable settings and config options.

* Added Persistant Player Profile setting.
This commit is contained in:
Geramie Kuba 2022-11-26 06:42:27 -08:00 committed by GitHub
parent 38bcb44b08
commit 0d08f63bf3
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 2 deletions

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@ -201,4 +201,8 @@
<property name="WanderingHordeEnemyCount" value="10"/>
<!-- WanderingHordeEnemyRange: This value determines up to how many additional zombies can spawn for Wandering Horde. For example, Zombies: 5, Zombies RNG Range: 10, then wandering horde will spawn anywhere between 5 to 15 (5+10) zombies. Combined value must not exceed: 64 -->
<property name="WanderingHordeEnemyRange" value="10"/>
<!-- DeathPenalty: Sets what will be the consequences to your progression when you die in the game: 0 - No penalty (you will not get XP debt as well as no debuff, that lowers your Attributes) 1 - Beginner, near Death Trauma debuff (Vanilla like experience) 2 - Moderate, same as beginner, but also with loss of random Action skills 3 - Standard, same as moderate, but also you will respawn with partial health, food and water -->
<property name="DeathPenalty" value="3"/>
<!-- POITierLootScale: Multiplier determining how important a POI Tier is when scaling Loot Stage. 0% - Disabled (Default), 100% Vanilla Scaling. Acceptable values are integers from 0 to 100 -->
<property name="POITierLootScale" value="0"/>
</ServerSettings>

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@ -192,6 +192,21 @@
"DefaultValue":"100",
"EnumValues":{},
"Suffix": "level"
},{
"DisplayName":"Persistent Player Profiles",
"Category":"7d2d - Server Settings",
"Description":"Enable/Disable players joining with the same profile they last logged in with.",
"Keywords":"Profile,Persistent,Enabled",
"FieldName":"PersistentPlayerProfiles",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"/ServerSettings/property[@name='PersistentPlayerProfiles']/@value",
"IncludeInCommandLine":false,
"DefaultValue":"false",
"EnumValues":{
"False": "false",
"True": "true"
}
},{
"DisplayName":"Control Panel Enabled",
"Category":"7d2d - Server Settings",
@ -1243,7 +1258,7 @@
"EnumValues":{},
"Suffix": "zombies"
},{
"DisplayName":"Death Penalty - Experimental Only",
"DisplayName":"Death Penalty",
"Category":"7d2d - Undead Legacy Settings",
"Description":"Sets what will be the consequences to your progression when you die in the game: No penalty - you will not get XP debt as well as no debuff, that lowers your Attributes. Beginner - near Death Trauma debuff Vanilla like experience. Moderate - same as beginner, but also with loss of random Action skills. Standard - same as moderate, but also you will respawn with partial health, food and water.",
"Keywords":"Death,Penalty",
@ -1260,7 +1275,7 @@
"3": "Standard"
}
},{
"DisplayName":"POI Tier Loot Scale - Experimental Only",
"DisplayName":"POI Tier Loot Scale",
"Category": "7d2d - Undead Legacy Settings",
"Description":"Multiplier determining how important a POI Tier is when scaling Loot Stage. 0% - Disabled Default, 100% Vanilla Scaling. Acceptable values are integers from 0 to 100",
"Keywords":"POI,Tier,Loot,Scale",