mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-12-26 14:57:02 +01:00
13394479bd
Slots can update, other scaling
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends KinematicBody2D
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var pre_bullet_hit = preload(\"res://Objects/bullet_hit.tscn\")
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var velocity = Vector2(0,1)
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var speed = 50
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var life = 1
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var rng = RandomNumberGenerator.new()
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signal on_Death
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signal badget
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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var Progressbars = get_tree().get_nodes_in_group(\"XP\")
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for Progressbar in Progressbars:
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self.connect(\"on_Death\",Progressbar, \"on_Death_listed\")
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var GameNode = find_parent(\"Game\")
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connect(\"badget\", GameNode, \"_enable_Panzer\")
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pass # Replace with function body.
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func _physics_process(delta):
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move_and_collide(velocity.normalized() * delta * speed)
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pass
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func _on_Area2D_area_entered(area):
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var value = 1
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var bullet_hit = pre_bullet_hit.instance()
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var GameNode = find_parent(\"Game\")
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if area.is_in_group(\"Bullet\"):
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var Bullet = area.get_parent()
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GameNode.add_child(bullet_hit)
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bullet_hit.global_position = Bullet.global_position
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bullet_hit.play()
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emit_signal(\"on_Death\", value)
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emit_signal(\"badget\", value)
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queue_free()
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if area.is_in_group(\"Border\"):
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queue_free()
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pass # Replace with function body.
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"
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 7, 7 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7.83333, 7.83333 )
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[node name="Item" type="KinematicBody2D"]
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position = Vector2( 64, 64 )
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scale = Vector2( 8, 8 )
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script = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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hframes = 10
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vframes = 12
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frame = 48
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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