mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-12-26 14:57:02 +01:00
89 lines
2.0 KiB
Plaintext
89 lines
2.0 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/Tank Town V2.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=3]
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script/source = "extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func play():
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$AnimationPlayer.play(\"Hit\")
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pass
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func _on_AnimationPlayer_animation_finished(anim_name):
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queue_free()
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pass # Replace with function body.
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"
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[sub_resource type="Animation" id=1]
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resource_name = "Hit"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70, 75 ]
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}
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimationPlayer:reset_on_save")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 70 ]
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}
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[node name="bullet_hit" type="Node2D"]
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script = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 2, 2 )
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texture = ExtResource( 1 )
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hframes = 10
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vframes = 12
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frame = 70
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Hit = SubResource( 1 )
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anims/RESET = SubResource( 2 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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