mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-12-26 14:57:02 +01:00
13394479bd
Slots can update, other scaling
51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
extends Panel
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var enemy_pre = preload("res://Objects/Entity.tscn")
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var item_pre = preload("res://Objects/item.tscn")
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var enemy = null
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var item = null
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var e_speed = 50
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var e_life = 2
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var spawn_rate = 3
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var spawn_speed = 3.5
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var rng = RandomNumberGenerator.new()
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var Time = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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if rng.randi_range(0, spawn_rate) == 0:
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enemy = enemy_pre.instance()
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add_child(enemy)
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var Progressbars = get_tree().get_nodes_in_group("XP")
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for Progressbar in Progressbars:
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Progressbar.connect("full_bar", self, "set_spawn_values")
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pass
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func _process(delta):
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Time += delta
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if Time > spawn_speed:
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rng.randomize()
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if rng.randi_range(0, spawn_rate) == 0:
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if rng.randi_range(0, 10) != 0:
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enemy = enemy_pre.instance()
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enemy.speed = e_speed
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enemy.life = e_life
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add_child(enemy)
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else:
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item = item_pre.instance()
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item.speed = e_speed
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add_child(item)
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Time = 0
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func set_spawn_values(value):
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e_speed += value
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e_life *= 2
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if (spawn_rate > 1):
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spawn_rate -= 1
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elif spawn_speed > 1.5:
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spawn_speed -= 0.1
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pass
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