mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-14 01:51:20 +01:00
13394479bd
Slots can update, other scaling
51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
extends Panel
|
|
|
|
var enemy_pre = preload("res://Objects/Entity.tscn")
|
|
var item_pre = preload("res://Objects/item.tscn")
|
|
var enemy = null
|
|
var item = null
|
|
var e_speed = 50
|
|
var e_life = 2
|
|
var spawn_rate = 3
|
|
var spawn_speed = 3.5
|
|
var rng = RandomNumberGenerator.new()
|
|
var Time = 0
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
rng.randomize()
|
|
if rng.randi_range(0, spawn_rate) == 0:
|
|
enemy = enemy_pre.instance()
|
|
add_child(enemy)
|
|
var Progressbars = get_tree().get_nodes_in_group("XP")
|
|
for Progressbar in Progressbars:
|
|
Progressbar.connect("full_bar", self, "set_spawn_values")
|
|
pass
|
|
|
|
func _process(delta):
|
|
Time += delta
|
|
if Time > spawn_speed:
|
|
rng.randomize()
|
|
if rng.randi_range(0, spawn_rate) == 0:
|
|
if rng.randi_range(0, 10) != 0:
|
|
enemy = enemy_pre.instance()
|
|
enemy.speed = e_speed
|
|
enemy.life = e_life
|
|
add_child(enemy)
|
|
else:
|
|
item = item_pre.instance()
|
|
item.speed = e_speed
|
|
add_child(item)
|
|
Time = 0
|
|
|
|
|
|
|
|
func set_spawn_values(value):
|
|
e_speed += value
|
|
e_life *= 2
|
|
if (spawn_rate > 1):
|
|
spawn_rate -= 1
|
|
elif spawn_speed > 1.5:
|
|
spawn_speed -= 0.1
|
|
pass
|