mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-14 01:51:20 +01:00
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://box.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=3]
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resource_name = "Bullet"
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script/source = "extends KinematicBody2D
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var velocity = Vector2(0,-1)
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var speed = 300
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var hit_power = 2
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _physics_process(delta):
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move_and_collide(velocity.normalized() * delta * speed)
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pass
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"
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 3.33333, 3.33333 )
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[node name="Bullet" type="KinematicBody2D"]
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scale = Vector2( 1.5, 1.5 )
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z_index = 1
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script = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 3.73522e-06, -3.41733e-06 )
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scale = Vector2( 1.1, 1.1 )
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shape = SubResource( 2 )
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[node name="Area2D" type="Area2D" parent="." groups=["Bullet"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 5.96046e-08, -5.96046e-08 )
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shape = SubResource( 2 )
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