mirror of
https://github.com/Yadciel1/2048-Shooter.git
synced 2024-11-08 23:21:22 +01:00
13394479bd
Slots can update, other scaling
56 lines
1.1 KiB
GDScript
56 lines
1.1 KiB
GDScript
extends Panel
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var PanzerType = preload("res://Objects/Panzer.tscn")
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var Panzer = null
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var level = 0
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var start_panzer = 0
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func _process(delta):
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check_level()
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if start_panzer > 0:
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if randi() % 2 == 0:
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Panzer = PanzerType.instance()
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add_child(Panzer)
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start_panzer -= 1
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func pickFromSlot():
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remove_child(Panzer)
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var GameNode = find_parent("Game")
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GameNode.add_child(Panzer)
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Panzer = null
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func putIntoSlot(new_panzer):
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if level != 0 and new_panzer.old_slot == null:
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if new_panzer.PanzerType != null:
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new_panzer.PanzerType += 1
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else:
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new_panzer.PanzerType = 2
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Panzer = new_panzer
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Panzer.position = Vector2(64, 64)
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var GameNode = find_parent("Game")
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GameNode.remove_child(Panzer)
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add_child(Panzer)
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func upgradePanzerInSlot():
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Panzer.hit_power *= 2
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Panzer.PanzerType += 1
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pass
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func _set_start_panzer(value):
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start_panzer += value
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func _on_slotshape_area_entered(area):
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if area.is_in_group("Panzer"):
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var GameNode = find_parent("Game")
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if GameNode.holding_item != null:
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GameNode.hover = self
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pass # Replace with function body.
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func check_level():
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if level == 1:
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modulate = Color(1, 0.984375, 0)
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pass
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