chore: bootstrap Godot 4 project skeleton

This commit is contained in:
2026-02-23 15:53:27 +01:00
commit f5d12765d8
4 changed files with 47 additions and 0 deletions

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README.md Normal file
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# star_taxi_godot_test
Godot 4 test project for Nico.
Status: bootstrap in progress.
Planned first deliverable:
- minimal 3D drive scene
- Android export preset
- APK test build

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Star Taxi Godot Test"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.0")

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scenes/main.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://b7v4hq80m6g3m"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_qq1"]
[node name="Main" type="Node3D"]
script = ExtResource("1_qq1")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 10)
rotation_degrees = Vector3(-25, 0, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 4, 0)
[node name="Road" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_road")
[sub_resource type="PlaneMesh" id="PlaneMesh_road"]
size = Vector2(8, 30)

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scripts/main.gd Normal file
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extends Node3D
func _ready() -> void:
print("Star Taxi Godot test scene ready")