chore: bootstrap Godot 4 project skeleton
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README.md
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README.md
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# star_taxi_godot_test
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Godot 4 test project for Nico.
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Status: bootstrap in progress.
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Planned first deliverable:
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- minimal 3D drive scene
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- Android export preset
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- APK test build
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Star Taxi Godot Test"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.0")
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scenes/main.tscn
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scenes/main.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b7v4hq80m6g3m"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1_qq1"]
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[node name="Main" type="Node3D"]
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script = ExtResource("1_qq1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 10)
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rotation_degrees = Vector3(-25, 0, 0)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 4, 0)
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[node name="Road" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_road")
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[sub_resource type="PlaneMesh" id="PlaneMesh_road"]
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size = Vector2(8, 30)
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scripts/main.gd
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scripts/main.gd
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extends Node3D
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func _ready() -> void:
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print("Star Taxi Godot test scene ready")
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