enforces user admin role requirement for - creating / deleting / setting role for organization users - creating / deleting / setting role for project users - updating project name - deleting project hides action elements based on role for - admin console - team settings if team is only visible through project membership - add project tile if not team admin - project name text editor if not team / project admin - add redirect from team page if settings only visible through project membership - add redirect from admin console if not org admin role enforcement is handled on the api side through a custom GraphQL directive `hasRole`. on the client side, role information is fetched in the TopNavbar's `me` query and stored in the `UserContext`. there is a custom hook, `useCurrentUser`, that provides a user object with two functions, `isVisibile` & `isAdmin` which is used to check roles in order to render/hide relevant UI elements.
		
			
				
	
	
		
			37 lines
		
	
	
		
			888 B
		
	
	
	
		
			GraphQL
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			888 B
		
	
	
	
		
			GraphQL
		
	
	
	
	
	
| extend type Mutation {
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|   createTaskGroup(input: NewTaskGroup!):
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|     TaskGroup! @hasRole(roles: [ADMIN], level: PROJECT, type: PROJECT)
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|   updateTaskGroupLocation(input: NewTaskGroupLocation!):
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|     TaskGroup! @hasRole(roles: [ADMIN], level: PROJECT, type: PROJECT)
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|   updateTaskGroupName(input: UpdateTaskGroupName!):
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|     TaskGroup! @hasRole(roles: [ADMIN], level: PROJECT, type: PROJECT)
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|   deleteTaskGroup(input: DeleteTaskGroupInput!):
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|     DeleteTaskGroupPayload! @hasRole(roles: [ADMIN], level: PROJECT, type: PROJECT)
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| }
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| 
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| input NewTaskGroupLocation {
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|   taskGroupID: UUID!
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|   position: Float!
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| }
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| 
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| input UpdateTaskGroupName  {
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|   taskGroupID: UUID!
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|   name: String!
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| }
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| 
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| input DeleteTaskGroupInput {
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|   taskGroupID: UUID!
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| }
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| 
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| type DeleteTaskGroupPayload {
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|   ok: Boolean!
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|   affectedRows: Int!
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|   taskGroup: TaskGroup!
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| }
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| 
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| input NewTaskGroup {
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|   projectID: String!
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|   name: String!
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|   position: Float!
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| }
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